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Hash, Inc. - Animation:Master

JohnArtbox

Hash Fellow
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Everything posted by JohnArtbox

  1. A cartoony superhero underway. This model is going to act as a generic base to build a variety of muscle bound superheroes for a short film. download size 170k. I wrote the film for a submission about 6 years ago, but at that point had no spare time. My daughter's now 5 so I thoiught it was about time to leave the commercial work for a while and do something fun. Comments welcome hero.mpg
  2. you can comb the trees upright and you could also remove the trees on the cliffside using the density feature. You could probably reverse gravity on the materials and have it pull the trees upright as well
  3. I've posted the project files for this project , including the forest and foliage materials at the end of the Alpha1 Hair thread here.Forest and Foilage Project Enjoy...
  4. I modelled in the alpha, but the groundplane is only 60 patches plane, and the sky is a 32 patch flattened dome. Everything is in the materials.The trees are the only alpha specific feature. Here's an mpeg, which everyone should be able to play.( 3x3 multipass) flythrough.mpg
  5. and here's the Darktree file for anyone who wants to use it with simbiont 2.5. Because it's only a test the scale is quite small(trees are 20cm high) but somebody may find it useful grassandrocks.zip
  6. and because I can't seem to post more than one file per message here's a flythough. It's less than 200k MaterialLandscape.zip
  7. Extending on from the tree making threads this is a test project , with only two planes and three materials. The sky is skytracer, the landscape is a darktree landscape texture which shades surfaces facing up with a grass like texture and vertical surfaces with a rocky surface. The forest is an AM11 fur material with tree images mapped onto the fur "strands". The animation render is a single pass multipass so there are quite a few artifacts. With some fine tuning of fur emmitters I think the trees can be considerably improved and the lighting is only test lighting. Still I thought it was worth showing
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