Jump to content
Hash, Inc. - Animation:Master

pleavens

*A:M User*
  • Posts

    597
  • Joined

  • Last visited

Everything posted by pleavens

  1. Played with my earlier grove image some more. Can't wait to be able to try with dynamics and shadows (shadows especially) This may have been mentioned already, but I see that you can create trees by just making the "base" loop, and then drawing simple non rendering spline segments in the area above it, at least in Beta 3 you can. Cool, and FAST, wow. Phil
  2. Not quite a forest, a grove perhaps?
  3. Ok, I had to get in on the fun too. Thanks again for the plugin, love it. Phil
  4. Stitch them one at a time. ie. Break all the bad splines and delete any unused cp's, now fill in the "hole" by continuing the centerline spline first, then stitching the neck spline loop together with the new centerline. You will have to edit the resulting cps location in the "z" axis when done. Be sure to have your "show bias handles" button checked, as they will quickly show you when a spline is discontinuous or coming out of the cp connection the wrong way. This will work most of the time. Sometimes (mainly when splines are at a fairly close angle to each other) it's necessary to do this in two steps. 1. Click and add your new spline, if it seems to be coming out of the "wrong" loop, complete just the first new cp and leave it dangling. 2. Now if you try again, the connection should be correct (as the other direction is taken) and you can go ahead and stitch away. Once done just delete the dangling spline. One more thing, you should get rid of the "5 way" connection at the base of the neck on both sides. Just continue the loop below the upper one all the way around, or deadend it with a hook. Try to avoid these types of joins, except in places where a small crease will not hurt you. Phil
  5. It looks like the centerline spline in the "adams apple" area is not continuous. It is a continuation of the neck spline, instead of the centerline spline. If you break and reconnect it, you should be set. You'll want to do this anyway to improve your chances of future copy/flip/attaches with the model working correctly. Phil
  6. Show us the properties for the "shortcut to" the material, also what happens if you move the group to the bottom of the group list? Phil
  7. http://www.hash.com/am2003/Multipass/index.htm 4. Soft Antialiasing I wonder what else we haven't noticed.
  8. Wow! Not very helpful, but it's the first thing I though.. and you know about first impressions. Phil
  9. "One problem is straight panel lines on curved surfaces. " I don't understand, is the trouble in the patch mesh or in surfacing? Please post not only larger (much) images, but also something that shows the splines.
  10. Zack, Try doing it (the delete) in wireframe mode, with mirror mode turned off. Phil By any chance are you also using a ATI Radeon graphics card?
  11. I like the way your lens flairs create an alien "face" around the door "mouth". Cool!
×
×
  • Create New...