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Hash, Inc. - Animation:Master

hashlister

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    I use A:M commercially with moderate success. I mostly lurk on the forum and list, trolling for cool WIP's, occasionally helping or asking for help. I hope to have a website someday to showcase all the 3D I've done in A:M. <br><br>This forum, this software, this community keep getting stronger and stronger. I am proud to be a part of it.<br><br>I've used A:M since v8, and recently had the idea to give away my old disks to friends and family interested in learning 3D. With the great web-tutorials and my help, it may stick and we'll be buying another seat.<br><br>I do not share my real name and identity, for personal reasons.
  • Hardware Platform
    Windows
  • System Description
    Got me a Sony Vaio 2.8 hyperthreaded, 1/2 gig ram.

Profile Information

  • Name
    Helen Wheels
  • Location
    USA

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  1. REFLECTION decal---this makes the glass windows 'glassy' and reflective...
  2. DEPTH decal...this adds 'relief'...set amount to taste.
  3. AMBIANCE decal...for glow to ON lights...
  4. Beautiful sketchery Will. One of my first A:M models was for the Detroit Red Wings scoreboard where they wanted their mascot (Al the Octopus) animated doing zany scoreboard mascot kinds of things. What I learned: Octopi are HARD to animate. Did I hear the Anzovins are making an Octopus rig?
  5. "ACID" from Sonic Foundry is a 'loop' based music generating app. A LOT of fun to use, everything is then legal and 'non' infringing'... You can buy it at your local BestBuy
  6. Well- I used PC Win2000 thru IE and once I hit 'new topic' there is the text box to type your hype and below it is an 'upload file' box that lets you browse your HD for the file with a limit of 1mb(just below the options and icons). Jpeg images are fine and so are Quicktime movies, but today I tried an mpeg compressed avi and was not allowed... Also along that line (i should post this to the forum topic) the files the forum allows you to use for your avitar (image) claims it will allow .swf's but it actually does not allow them---I was going to place my image with some interactivity (rollovers) but to my chagrin was unable to.
  7. OOOooops! I saw that Ken changed the server right after I had uploaded. I am at home now away from the computer that has those files, I'll relink them first thing in the morning (Wed) Please stand (or sit!) by...
  8. OK...I turned-on reflections. Rendering times went from :30 to 2:30 per frame...and the reflection on the 'haired' model does not appear. Weird thing is though if I do a 'preview render' the reflections all show.
  9. And here's another...my 'girlie-girl' in cheerleader form...Pom-Poms and hair all with V11. I had to turn-off collision detection because it was causing cofusion amongst the models, the hair was going everywhere. This was to test action-blending and how hair reacted (very well) and how multiple hair instances work on the same model (short hair on head...long hair on head...and pompom hair) as well as on 3 instances of the model. I rendered this at 30fps at D1 res...looks GREAT! I am still staying away from turning on reflections...maybe I'll try that tonight. cheerleaders.mov
  10. Some characters we are working on, my friend John Aretekis had A:M for about a year and then sort of gave it up. When I asked what kind of work he had accomplished he said he had modelled some characters, so I asked to see them and they were WONDERFUL! He has this wolf, 3 male fat hiphop piggies and 3 female fat hiphop piggies, all decalled and modelled. So I borrowed them and rigged them and now we are trying to conjure-up a '3 lil pigs/ goldilocks' modern day takeoff. This is a quick animation test with minimal lip poses for tracking to a clip I nabbed off TV... BigED.mov
  11. Hey- Meet Harriet. Good Side: V 11's hair modelling tools are quite nice, and I love the way they react to your characters motion...I'm having fun and look forward to rigging Harriet with TSM and the new CP weights... Bad Side: This model keeps crashing the renderer. On this test I was lucky to get 69 frames rendered, but it was a 150 frame chor. I set it to render overnight, usually, and come in to see A:M has crashed. Today I came in and saw it had crashed so I figured maybe I should download the latest version, 11E. So I did, and then went to open this project. Crash. So I uninstalled v11 and cleaned out the registry. Reinstalled, open proj-crash, open model-crash, import model-crash... I finally had to open the model thru v 10.5, which made me delete the hair, but I was at least able to salvage the model... so I get to start all over on styling the hair, which is OK because I need to practice, but...c'mon! Qeustion: Does anyone know if the new hair respondes to forces? I havent been able to get it to... hair_V11.mov
  12. 'Bear'-ey cool...get it..bear-ey? get it? Huh? I imagine it was all composited in another app as well? Good stuff!
  13. Nice image Vern- Can someone remind me of the link for Jeff Lee's Light rig? I can't find it anywhere and am interested in obtaining it...
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