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Hash, Inc. - Animation:Master

ssappington

*A:M User*
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Posts posted by ssappington

  1. can you right-click and save as? I was having some trouble with it playing in my browser, thought it was just me- but a save as worked... (and then it worked fine in my browser)

  2. Actually, any data for the extras DVD should be sent to me- if it's small, e-mail is fine, if the file is larger than a few MB, contact me, and I can give you the address to an FTP file drop-

    I have the x-wing model, but, Matt- if you wanted to contribute that chor with your lighting, that would be most cool!

  3. At last! Sound is a bit rough, and there are still a few tweaks needed here and there, but definitely good enough to show!

    All final sound and video editing were done in A:M! Render time avaeraged about 30 min per frame. Sorry about the file size, I tweaked and tweaked output settings, and this was the smallest I could get and maintain acceptable quality! (47.8MB)

     

    Download ME!

     

    Thanks and congratulations to everyone who has contributed!

  4. Just finished 'the door is stuck' *kinda did my own version of it though*

    So I was woundering what other tutorials i have to do to get an assignment for TWO so i can work with the other guys at this school, or if this is basicly all i need and can get an assignmet now.

    Thanks in advanced

    Robert

     

     

    e-mail Martin (martin@hash.com) and let him know that you have completed "Stuck Door" and that you are ready for an assignment.

  5. Thanks, for coming, Steve! I was great having you at the HASHBASH!

    (glad you made it home safe!)

     

     

    I made it home from a wonderful time at the HASH Bash. It was worth all the time and effort. Being new to the scene of animating I learned a great deal while I was there. The Hash's (Martin, Gwynne, Heath, James, Marshall and all other Hashes), Steve, Jason, Noel and Will, (if I missed anybody I am sorry) are wonderful and very helpful folks and a lot of fun. Not only did we animate, Martin show his new live steam train that ran around the property, the cave adventure, trips to local hobby shops for RC equipment, trips to the falls, etc..

     

    Thanks to all who gave of their time and expenses to put on the HASH Bash!! It is greatly appreciated

     

    Steve

  6. Just wondering, do any retail stores sell Animation Master? Is it exclusive to the Hash website and I saw a few posts about buying at expos and trade shows.

    Don't get me wrong I want Hash to get credited for the sale, just want to go right to store and buy when I can, if possible. Thanks.

     

    You can purchase Animation:Master at Fry's Electronics-

  7. As a thought, I don't think we see Tinmans heart un-cracked before this. It might be an idea to do that (maybe in the titles) so that the audience know that the heart has cracked.

     

    You mean in this sequence (2_08) or in the whole movie? His heart actually cracks (breaks) in 1_05 (occurs in 1_05_15 to be exact) and there is dialog about it, and he even takes it out of his chest during the dialog...

  8. The loons pumping are actually action objects rigged to work semi-automatically when moving the pump handle! Took a bit to get the rigging right, but literally minutes to animate once done- also, used a combination of reusable cycling actions and chor action tweaks to animate the other generic loons thus far-

     

    comments and suggestions welcome!

     

    Current WIP on SVN

  9. only critique I have is that the part of him that's 'blowing up' passes through his knees and his arms. If there were some more deformation around the arms and legs it would be perfect.

     

    Great start Steve!

     

    coming up with a satisfactory "blow up" pose was really tough- if someone want's to take a stab at making a better one, or improving on mine, they are certainly welcome! (the pose is now part of the chief loon model, called "blow-up") I was thinking violet in Charlie and the Chocolate factory when I made it- I think it's definitely adequate, (and much improved from my first attempts!) but I'm not sure how to make it better- deforming the mesh in a desirable way turned out to be really hard!

  10. lots going on in this shot, so it's a ways from completion- but the main focus of the shot is Chief Loon blowing up and starting to float- It was an interesting challenge coming up with a good "blow up" pose! I'm reasonably happy with the result... comments and suggestions welcome!

    I'll be starting on two loons working the pump next...

    2_03_061_take.mov

  11. Cool design Dhar, however a couple things come immediately to mind that perhaps I should have pointed out from the start- it needs to say HASH BASH 2007, and it needs to convert to grayscale well as these will be one color (black) screen print shirts

  12. The current A:M logo is actually created and rendered in A:M- (original concept by Jim Talbot)- The font used as a base (font wizard) is one called "ModTR" - I've also gotten pretty good a faking it in Photoshop since that approach is a bit quicker than building and lighting it in A:M every time I want text other than "Animation:Master"

  13. so- I was trying to straighten out some missing decals on a shot so I could do a final render, and it led to a "TWO axe exploration exersize"- This is what I found

    -there are TEN DIFFERENT axes used in TWO

    -not one is fully textured with all maps present

    -each one has a different bone structure

    -some are referenced as many a 130 (one hundred thirty) DIFFERENT times in the TWO data.

     

    I've created a project that is now in the props folder that loads all ten axes-

     

    ***Brainstorming needed: how do we clean up this mess? can we create one universal axe? perhaps one axe for each character (Nimee, Tin Woodman, Nick Chopper)?***

     

    I'm missing axe_blade_diffuse.tga (not in TWO data tree)- does anyone have it?

     

    Axes could be replaced in files with simple search and replace, but because we have so many different bone structures to worry about, changes to the axe will radically impact existing animation-

     

    How do we prevent this type of fiasco from occurring again?

     

    I've a bad feeling I will be dreaming about axes tonight...

  14. Stuck Door is a TOUGH exercise! All I ever require of my students is an attempt- it's kind of like a "Mid-Term"... I've only had a handful of students get really "good" results on it- you might actually want to drop back and do the Path Ease (walk then wave) and "Constraints and Compensate mode" these are in the Misc section on the video manual page: (www.hash.com/vm).

     

    You are welcome to use any means you like to request help! Forum, e-mail, phone and community are all viable options, but you will likely get the fastest responses here on the forum.

     

    We are thrilled you've chosen to teach A:M and we'll help you any way we can!

  15. I've taught A:M on both the High School and College level, and I've had the best success by focusing on TAOA:M exclusively (yes, there are MANY things that are NOT covered, but it teaches the fundamentals of Animation which is the most important thing at this stage) doing the exercises over is actually a GOOD thing- repetition drives home the principals we are trying to teach- You are certainly welcome to contact me directly for more guidance if you'd like!

  16. Yes, you can use the shoulder control bones if you want-

    The problem was a while back David Simmons changed the rig, which screwed up any existing animation- (deleting the keys on those bones fixed the problem)

    I thought that the rig changes had made the use of the shoulder control bones obsolete- what is it you are trying to do with them?

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