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Hash, Inc. - Animation:Master

kikiriki

Craftsman/Mentor
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Everything posted by kikiriki

  1. Very Impressive! This must be the most complex and patch-intensive artwork ever made in A:M! Since curently I'm also dealing with very patch-intensive project (as you allready know ;-)) I'm very interested about your experience and building strategy (I have noticed that when patch count exceeds 10.000, modeling become unbearable slow). So I would also like to know about the "juicy" details like: patchcount, rendertimes, how many working-hours did you put in that model etc... Congratulations once more!
  2. Now, that is... WOW! Jaw-dropping! I would really like to know more about this movie! It looks like a Dreamworks project! WOW!
  3. Thank you all for your nice comments! And even more thanks to all who were offering help! A:M community is great! I succeed to establish a really great and talented team (which identity shall remain secret for now. But beware Pixar! :-))) Now answers: Parlo: Yes- I don't use any materials on my models- only Decals (I have better controll over the final look that way... and Decals renders faster- which is very important because we will render in Hi-resolution for 35mm film.) Vern: That was exactly my intention- to avoid a “synthetic” 3D look and try to get the look of the old fine-crafted puppets. The look of the models, as well as the story itself are not conventional for CG animation. John Bigboote: Yes, no displacement here- only bumps Thank you again! And stay tuned- I will post the progress from time to time!
  4. I'm posting in Hash forum very rarely (but I'm lurking almost daily), so I think I should reintroduce myself :-) My name is Dusan Kastelic and I own a small studio for animation called Bugbrain. We are mostly working 2D animation (95%- mostly Flash games), though we made a couple of small projects in 3D in the past (maybe some of you still remember the animation about mine goblin Perk I made a couple of years ago). But we are planning to concentrate more on 3D in the future. I would like to introduce our new project: a short animated movie (6 minutes) „Chicory and Coffee“. Actually this is my personal „pet project“ but very ambitious one! Me and my coworker Uros will be 100% occupied exclusively with this project for more than a year. And this is the reason why I write this letter. I need help!!! We need to finish the project by the end of the March 2007 and since this is a huge job, we could use any helping hand :-) So if some of you are interested to collaborate I would be more than happy to accept any help! Though this is a „pet project“ it actually has a budget! Not very big one, but I will be able to pay something for help (though I'm afraid that some of the artist here could be offended by the sum of money I could offer). So If you are interested, please send me a mail to: dusan.kastelic@siol.net, write a short CV and show me some samples of your work (or an address of your homepage). This job will not occupy you for the full time! I think it will require up to 10 hours per week. Right now I need: -a good technical director (which will build a simple, but stable rig and built it into the models) -A good modeler (there will be more than 20 characters in our movie! Don’t be scared by that number!:-) Most of the characters will be just a little remodeled and retextured models that I will build- like we will made the model of the old man from the model of young man etc...) Later this year (I hope around September or October) I will also need: -A good animator (or maybe more of them- there will be a lot of actions in background) -A good technical director (which will take care of clothes, particles... There won’t be a lot of FX in this movie, but they should be made top-notch) Of course if one person with many talents could cover all the tasks above- even better! (It would be easier to communicate) I'm quite sure that this project will came out good. We have a great story, a great script, great music... so even if the modelling and animation will be totally crap, I believe the movie will be still great! :-) I made my previous 3D animation (Perk) as a personal favour to my friends from the Orlek band and my only ambition was to learn the basics of 3D animation (and the video to be shown on our local TV). But at the end the Perk was screened on more than 40 festivals all over the world (even on the big ones like Siggraph, Animafest Zagreb, Animamundi Brazil, Animago Germany...) and I got a lot of exposure and quite a few job-offers (even from the couple of big studios... but I prefer to be my own boss :-)). This time we will take the project much more seriously. We will put a lot of effort (and money) to promotion (submitting to festivals etc...), so if nothing else- this project will look good in your portfolio. Here is the first concept sketch: here are rotoscopes for the main characters: The model of the man (with bump maps): The model with the final textures: The closeup of the textured head: and here is a little turnaround movie: click for the MOV file (mpeg 4) P.S. The script and animatic (with voices and music) are already finished, but I’m not sure if I should post them in the public forum. So anyone interested shall E-mail me and I will send him the animated storyboard (animatic).
  5. Hi Jim! Thank you for the pictures and informations you are sharing. I'm just playing with bump maps in v. 10,5 and I found that bumps are MUCH(!) improved! Whan I was working on Perk in old v.8,5 I have to make bump maps at least 4-times bigger than color maps and then soften them a little to get similar antialiased effect as we could see on your renderings! Rendering quality has really improved in last few months.
  6. Wow!!! This is one seriously great character! Congratulations Jim! Would you mind show us images for color and bump? Dusan
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