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Hash, Inc. - Animation:Master

dimos

*A:M User*
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Everything posted by dimos

  1. dimos

    Duel poster

    Cool. Although I was never a big fan of their storytelling, I thought Dreamworks Animation had a very interesting style going there for a while before they switched to all-CG. What did you do on Road to El Dorado? Yeah, It's pretty sad that storytelling in the late 90's and early century from all the majors didn't seem as important as the big effects and wow imagery (except Pixar). Anyhow I still had a great time working there and I met and worked along with some of the best animators bar none (my honest opinion of course). On "The Road To El Dorado" I animated on the character team of Miguel, the long blond hair guy voiced by Kenneth Branaugh (sp*). In Traditional Animation, for those of you who are unaware, most times an animator usually animates one character. That way the character remains as consistent as possible throughout the flick. Miguel's team I believe had about 20-30 (if not more) animators working on him, not including Cleanup Artist (or Final Line Artist as they were pegged at Dreamworks). Thank God for Pixar's storytelling because it forced the rest of the folk in animation to catch up in that department. As far as artistry I believe that all studios that have put out a animated feature have something special about there work. I don't believe that one studio out ranks the others in design, animation or imagery, because all of them have developed their own intriguing looks. And that's what it's all about, diversity! Just my own thoughts. Dimos
  2. No No No Mr. Meyer, You misunderstood me. I use "hate" in place of "admire", "like", "love". I said I hate Victor because in actuallity I appreciate his work very much. Now, that said........I REALLY HATE YOU GUYS AT SOULCAGE! You're fan and loyal supporter, Dimos P.S. The statements made above are not intended to insult or hurt but to support and nurture the intended individuals.
  3. dimos

    Duel poster

    WOW! I just caught up in this thread and I must say I am impressed. I love the traditional approach in style. Very inspiring. Most of the animation is spot on and very well executed. The backgrounds and sets are very graphic in nature and I love it. Can we see a final still render of a shot or two? Maybe one that shows off the sets and the lighting you intend to use? You guys (the Anzovinites) are making a fan out of me. Dimos P.S. To the folks that liked "The Road to El Dorado".....Thanks! I had a small role in that and I am pleased to see it is still enjoyed. Makes up for the hard work and time we had putting the film together. Much appreciated.
  4. Hey Ernesto, Really impressive works. I really like them both. I only have one critique and it is not a bad one, I am only knit-piking. In the first example I think the initial approach to the edge should be a little more subtle. Right now it seems to be a little too exghagerated(sp*). I believe that by leaving the beginning a little more simple it will help contrast between the assesment of the jump and the jump itself. Very impressive. Dimos
  5. DAMN IT Vicotor!!! I HATE you!!! That's a compliment just in case some folks just don't get it. Dimos
  6. I usually don't post to critique or praise anybody. I think I have only done it for the folks at SoulCage (because there damn good). Well sir, I must tell you from what I have seen so far........YOU'RE DAMN GOOD! 1. Character design is simple yet refreshing! 2. Animation is very Warner-ish with a hint of the good ol'Disney-ish. Which is my personal favourite (canadian spelling) combination, because it's what inspired me to get into the animation industry. 3. As far as the critique about the story telling, well I can't critique it because the story is in the whole picture, not just the one scene, but I felt that what the character was doing was very clear. Although I felt some expressions could be "pushed" a little more in some places. It would help to improve on the Warner-ish feel. Thanks for sharing. It was my pleasure to watch it. Dimos
  7. why not try a combination of both the little role version with some lot of role version thrown into it. Also try offsetting the rotation keys from the translation keys of the camera plus or minus 4 to 8 frames (or more if necessary). Just a thought. Nice stuff though. real nice. Dimos
  8. I have never been as impressed with anybody's talents and use of A:M as I am with your group of talented folks. Your work is more than inspiring. God bless and keep it up! By the way I laughed my ass off! your fan Dimos
  9. dimos

    Photon Room

    Yves, These are the type of renders that anybody in there right mind would want to have. As a pro I have been trying to get images to render such as the ones you provide but they do take long to long to use. Practically most of the time in an animated world. However, if you guys could find a way to get these results and do it in a short time so that it can be utilized efficiently in an animated environment....well..... MAN ALIVE!!!!!.... That would be impressive and extremely useful. This kind of lighting and rendering only goes to show the professional appeal of the power and capabilities of A:M. Reducing these render times would only improve A:M's status for professionals. Who wouldn't be interested? Dimos P.S. Get to it! I have a few short films to produce! By the way, it is very scary how one is able to make art from math like you can.
  10. My heroes!!!!!!!!
  11. JT, You are a modeling genious. Teach me please! With Love:blink: (in a buddy-kinda-hey-pal way) Dimos
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