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Hash, Inc. - Animation:Master

flashawd

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Everything posted by flashawd

  1. Hey Gorf - got it thanks - I just opened up Premiere Pro and there is way export targa image sequence. Now, how do I apply that as a decal - one image at a time? Thanks - Eric
  2. Hi Robert - thanks for the reply. How does that work - does it break the video down into individual images? Also what program can convert an .avi file in a targa series? So pretty much convert the .avi to a targe series - model the tv and apply a decal (targa images) of the .avi to the screen of the tv. On last thing - do you or anyone else know of a video that someone created that has done what I am talking about, so I can get a visual of it? Thanks again - Eric
  3. Hi - is it possible to add a video clip (.avi) to a chor scene - have it playing on a plasma screen tv somehow? Thanks- Eric
  4. That's a great idea... how do I do it??
  5. Hi John - I got it! .... finally. I had all the boxes marked on the diagram you put up, but there are 4 small icons next to the "copy of object" in the "chor" - it was "x"ed over so I deselected it and then is showed everything. I was then able to do what you suggested in it came out pretty good. Thank you very much for all your help it is much appreciated. Here is a link to the test anim of the fan charaters movements if you wanted to see how it turned out. http://www.flashanimationwebsitedesign.com...urningFan4.html Thanks again - Eric
  6. When you create an "object" (character) and you create a chor and drop the character in it gives you a "shortcut to object" under the chor section. When I click on the "+" to expand the sub options of the character in the chor section all I am getting is "model bone" and "user properties". I am looking for everything else (the groups of splines that make up the character". Is there a setting that I need to set to allow me to see these - or is it just something I am not getting? Thanks - Eric
  7. When you create an "object" (character) and you create a chor and drop the character in it gives you a "shortcut to object" under the chor section. When I click on the "+" to expand the sub options of the character in the chor section all I am getting is "model bone" and "user properties". I am looking for everything else (the groups of splines that make up the character". Is there a setting that I need to set to allow me to see these - or is it just something I am not getting? Thanks - Eric
  8. Hi - that is what I was trying to do and where the I think the problem is - the version of the fan in the chor "shortcut to fan" - does not show any parts of the mesh (groups) just "Model Bone" and "User Properties" that's why I cannot group it - am I looking in the wrong place? Or is there a setting that I do not have clicked on, that shows all that? Thanks again- Eric
  9. Hi - having a little trouble here - how did you get it to turn off and on in the chor? For example lets have him sitting there w/o jet fire for 30 frames. Then at 60 frames have him start to raise up and the have the jet fire come on - go up for a second come back down and turn off the jet fire. At frame 60 when I set the emission at 100 for the jet fire is sets it a 100 from frame 1 not 60 like I need it to. I can't really force a keyframe because it isn't an object like a bone that I can click on. Anyway - what am I not getting here??... something obvious I am sure.
  10. Hi John - I did what you suggested and it worked perfectly. The only thing I couldn't figure out is setting it as a pose slider that you mentioned. I had the percent of emission set at "0" for fire and smoke before I set up a pose slider and then set it to "100" for the smoke and "500" for the fire at 100% on the pose slider, but it seems to keep the fire and smoke all the way on when the pose slider is at 0% or 100%. I created a new action, and the smoke and fire were at 100% and the pose slider wouldn't work. Am I doing something wrong. It doesn't really matter if I have a pose slider, but it would be nice to be able to control it that way. Thanks again - Eric
  11. Hey John - what a great idea, and thanks for taking the time to make the demo - much appreciated I will try it in the AM.
  12. Hi - I have no idea what I am doing, but the fire tutorial and a couple hours of playing around got me to the point of having the jet engine fire for my fan character I'm working on. It didn't come out half bad, but and suggestions to make it better would be more than welcome. http://www.flashanimationwebsitedesign.com...urningFan3.html My question is- I have a choreograph scene that I put my character in and also the object "smoke" which has the "fireMaterial" dropped on it. That is what I rendered 5 seconds of at the above link. I used the "smoke.mdl" and images for the sprites that goes along with the fire tutorial. The idea is to have the character sitting there and the jet fire lifts him up and sets him back down or flies him around and sets back down. How do I acomplish this?? Do I make an "action" of the jet engine and at the point in the chor drop it in right before the character lifts up? If so do I have to put a bone on the "smoke" object and also a bone on the bottom of the "character - and put a constraint of them - to keep the jet fire attached to him while he moves around? Anyway, thank you you for any suggestions - little lost here. -Eric
  13. Hey William - big admirer of your work, thanks for the link. And thanks again Robert for your advice I used the CP Weighting for the 3 bones in the fan shaft which made it much nicer to work with when smooth skinning - it came out 100% better - Can't say as much for the lip sync - that needs some serious work http://www.flashanimationwebsitedesign.com...urningFan2.html
  14. Hey Largento Here is a test of all his movements if you want to see him - he doesn't look bad in general, although, the Dope Sheet and lip poses - need some serious work - almost embarrased to show it. ... oh well here it is. http://www.flashanimationwebsitedesign.com...urningFan2.html
  15. Here is the thread if anyone else needs it http://migrate.hash.com/forums/index.php?s...mp;hl=propeller
  16. Thanks Paul - I'll do the search.
  17. Thanks Luke - I see what you are saying - maybe try rotating 90 degrees at a time on each frame instead of the full turn. That's not too obvious
  18. Hello - I am working on an animated Fan Character for a client and I need to be able to have the blades of the fan rotate. I created a bone facing forward in the center of the fan and attached all the CPs to the fan blades, so that is set up fine. I started a new action and between frame 1 and 5 I tried to rotate the fan 359 degrees to the right, but it set it rotating to the left at -1 degree (the programs quicker way to get there). Any ideas on how do I do this? Here is a pic of the character, so you can get a visual. Thanks - Eric
  19. Thanks for your reply Robert. I am a little lacking on the "much skill" at this point, so I'll check out the CP weighting.
  20. Hello - The character I am creating for a client is a fan (burning fan) that is going to fly around with a jet pack on it's base. and I am having trouble w/ the Smooth Skinning. I want him to be able to bend left, right, back, forward, side to side, etc and have the shaft of the fan look the exact same throughout the movement. As you can see from the 15 second test animation of all the movement I did at the link below the smooth skinning attempt I did was pretty bad. http://www.flashanimationwebsitedesign.com...burningFan.html When you click on a bone and choose new SmartSkin it bends the bone at a 90 degree angle are you supposed to then fix the mesh at that 90 degree angle and then it should be smooth all the way up? Or do you do it 15 degrees at a time? It seems sometimes when I fix it at lets say 45 degrees then the angle I just fixed at 30 degrees is interfered with. Anyway, a little frustrated here - any suggestions or techniques you use that work well would be greatly appreciate. Thanks again - Eric
  21. Thank you Have a great weekend!
  22. Hi - I created a character and dropped him into a choreography scene - it added a large bone that is making it hard to work with because it is so large. Here is a pic Is there a way to hide this bone and why did it add the bone in the first place when I put him in the scene? Thanks - Eric
  23. Hey Phatso - thank you, didn't even think of that. Have a great weekend - Eric
  24. Got it - it was something wrong with the backward pose slider - I deleted it and deleted the action and created a new "backward" pose slider and started a new action and the problem was gone. Thanks - Eric
  25. Hi - I set up several poses for a character to practice pose sliders. I have a bend left, right, forward and back- which I all have set to "0" on the pose sliders. I started a new action and it puts the character in the screen, but has him bent forward, which is one of the pose sliders, but is shouldn't be doing that. Anyone know what I did wrong? Thanks - Eric
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