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Hash, Inc. - Animation:Master

yoda64

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Posts posted by yoda64

  1. The Plugin dosent seem to be mirroring the bones correctly for me in 15.0b

    That's new for mee ....

    The problem , which occurs in your model is , that some bones are not excact on the x0 axis, like this picture

    bones1.jpg

    If You have corrected them , (for control main it is needed to change the z-rotation to 0) , it works without problems

    like the next pictures, You must run the plugin twice , with selected "main" bone and selected "control main" bone

    step1.jpgstep2.jpgstep3.jpg

    Then run MirrorConstraint (start with RMB on the model), and voila

    step4.jpg

  2. The plugin does not mirror constraints, as far as I know.

     

    That's true , but there is another plugin , which will do this :-)

    I don't know why I had'nt release it before (initial build was from early 2007), but now it's included in the mirrorbones download .

    After the constraints are mirrored , you must work with a new action , because existing actions will not reflect the changes .

  3. I know Stefan's most excellent plugin "Mirror Bones" will mirror all bones and CP wieghts, but is there any way to mirror Bone Falloff values from one side of a model to the other side? I'm using AM v15b (PC).

     

    Thanks.

     

    It's not documentet (if I remember right), but the plugin always mirrored the Bone Falloff too.

     

    Regards

    Steffen

  4. I made a screenshot of the plugin, as you can see nothing is changed from the default settings.

     

    The grid settings are changed ....

     

    This problem is solved for the next V15 version .

    In the time between use for Step Width "5" .

  5. Please make a screenshot from the settings at the terrain plugin dialog , before the problem occurs .

    And fill out a report at A:M Reports for this problem .

    I know, there was a problem under some specific conditions.

     

    All other is a look through a glasball for me .

  6. Set the option "Create model for bounding hull" to "On" or the pannu model .

    Than you can see , what's gpoing wrong , the model needs "Newton_" groups to work properly, similar the shaggy model .

  7. First your pannu model is not embedded , so I'm not able to reproduce your problem .

    But some things anyway

    - the panno model has wrong normal directions

     

    - set the fps for the project to a higher value (300 fps as example),

    - set Reduce Keyframes to on

    - simulate

    - set the project fps back to your original value

  8. Aview into my glass ball...

    You use very small dynamic objects, normals are pointing in the false direction , the dynamic objects having a high force applied ?

    Without the projectfile I can't give a more detailled answer , what happends .

    For breaking objects , you need first to recreate the model with the E_Rebuild plugin , the newton plugin wouldn't do this on the fly .

  9. I think it's a driver issue in the nvidia consumer cards , but doesn't occur on all gpu types, with a older driver (77.77) this issue doesn't occurs on some gpu's .

    But for your card I think this doesn't help, because they is not supportet from this old driver .

    The nvidia quadro based card's are also not affectet from this issue (they have other drivers than the consumer cards).

     

    In my little machine park I have some different graphic cards,with which I tested that

    nvidia 5700XT (with the new drivers issue occurs, with driver revision 77.77 not)

    nvidia 6800XT (with the new drivers issue occurs, with driver revision 77.77 not)

    nvidia quadro FX1500 not affectet (driver revision 91.36)

    ati X1950XT not affectet

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