
yoda64
-
Posts
752 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Posts posted by yoda64
-
-
The plugin does not mirror constraints, as far as I know.
That's true , but there is another plugin , which will do this :-)
I don't know why I had'nt release it before (initial build was from early 2007), but now it's included in the mirrorbones download .
After the constraints are mirrored , you must work with a new action , because existing actions will not reflect the changes .
-
At this time , no.
If I have got it running for V14/V15 Pc (on my system the plugin works, on others not :-((), I will crosscompiling it for the mac too .
Regards
Steffen
-
I know Stefan's most excellent plugin "Mirror Bones" will mirror all bones and CP wieghts, but is there any way to mirror Bone Falloff values from one side of a model to the other side? I'm using AM v15b (PC).
Thanks.
It's not documentet (if I remember right), but the plugin always mirrored the Bone Falloff too.
Regards
Steffen
-
I made a screenshot of the plugin, as you can see nothing is changed from the default settings.
The grid settings are changed ....
This problem is solved for the next V15 version .
In the time between use for Step Width "5" .
-
Please make a screenshot from the settings at the terrain plugin dialog , before the problem occurs .
And fill out a report at A:M Reports for this problem .
I know, there was a problem under some specific conditions.
All other is a look through a glasball for me .
-
This is a unknown char for me too ... <_>
Here you can view the shortcutreference (standard settings) for the mac .
The page is only displayed correct on the mac .
-
-
Thanks. Interesting.. Now I just need to interpret the odd characters produced in the export
Will be corrected in the next V15 version .
As workaround select in Safari Unicode UTF-8 as display settings .
-
Use A:M for doing this :-)
Tools - >Customize -> Keyboard -> Export should do the job .
-
Set the option "Create model for bounding hull" to "On" or the pannu model .
Than you can see , what's gpoing wrong , the model needs "Newton_" groups to work properly, similar the shaggy model .
-
First your pannu model is not embedded , so I'm not able to reproduce your problem .
But some things anyway
- the panno model has wrong normal directions
- set the fps for the project to a higher value (300 fps as example),
- set Reduce Keyframes to on
- simulate
- set the project fps back to your original value
-
I have put now the (hopefully :-)) correctet version on my website .
-
I see the problem :-(
Looking today at this .
Update
The problem occurs only with models with a extensive bonestructure (like the squetch rig :-()
and it will take some time to figure out , what in this case happens .
-
Aview into my glass ball...
You use very small dynamic objects, normals are pointing in the false direction , the dynamic objects having a high force applied ?
Without the projectfile I can't give a more detailled answer , what happends .
For breaking objects , you need first to recreate the model with the E_Rebuild plugin , the newton plugin wouldn't do this on the fly .
-
I'm using A:M 13.0j.
Here we have the problem , install the latest update for A:M V13 . When I remember correct , it's V13.o .
The plugin was updatet in the meantime .
-
"Use calculatet CoM" is under "Dynamic Object Settings" , the second entry .
-
Okay first problem is solved . I should add this to the "newton docu" , that that model root bone must be at 0,0,0 for Start and 0,0,z+ for his End Position .
Another hint
Set "Use calculatet COM" to on and make two "Newton_" groups for the pin (like the attached projectfile).
This gives a more realistic result .
-
I think it's a driver issue in the nvidia consumer cards , but doesn't occur on all gpu types, with a older driver (77.77) this issue doesn't occurs on some gpu's .
But for your card I think this doesn't help, because they is not supportet from this old driver .
The nvidia quadro based card's are also not affectet from this issue (they have other drivers than the consumer cards).
In my little machine park I have some different graphic cards,with which I tested that
nvidia 5700XT (with the new drivers issue occurs, with driver revision 77.77 not)
nvidia 6800XT (with the new drivers issue occurs, with driver revision 77.77 not)
nvidia quadro FX1500 not affectet (driver revision 91.36)
ati X1950XT not affectet
-
The V11stuff are also installed on this pc ?
-
Have you installed the latest update for the V11.1 version?
When I'm remember correct, it was 11.1i .
-
Times ago I had written such a plugin :-)
-
The MirrorBone plugin is now also online .
You can found it on my pluginpage .
-
Upss, Alt-2 is false . I should correct it in the docu .
-
Are you starting the plugin from the frontview (Numpad-2) ?
Importing bone structures into another model
in Work In Progress / Sweatbox
Posted
That's new for mee ....
The problem , which occurs in your model is , that some bones are not excact on the x0 axis, like this picture
If You have corrected them , (for control main it is needed to change the z-rotation to 0) , it works without problems
like the next pictures, You must run the plugin twice , with selected "main" bone and selected "control main" bone
Then run MirrorConstraint (start with
on the model), and voila