yoda64
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Posts posted by yoda64
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Forces are affecting hair, but You need a very high magnitude for the force in V18 (values greater than 1000%) to see the effect, this will be fixed in the next version .
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Sorry for the misleading information . I've looked today into the source and neymax is right there is no method for joining splines (AttachCP's doesn't work for this purpose) .
It's now on the todo , but needs a update for V18 , otherwise it won't work .
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Should work with
HModelCache *hmc;
hmc->AttachCPs( cp1, cp2 );
where cp2 is attached to cp1
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Try this (entry.cpp)
#include "StdAfx.h" #include "Resource.h" #include "MeasureDist.h" enum {CP,MGROUP}; extern "C" __declspec(dllexport) const BOOL HxtLoadCommandEntry(UINT index, ObjectType &objtype) { switch (index) { case CP: objtype = HOT_CP; return TRUE; case MGROUP: objtype = HOT_GROUP; return TRUE; } return FALSE; } extern "C" __declspec(dllexport) BOOL HxtOnAddCommandMenu(HTreeObject *htreeobject, UINT index, String &menuname, MenuCategory &mc, BOOL &disabled) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); CString string; string.LoadString(IDS_STRING1); menuname = (LPCTSTR)string; disabled = FALSE; mc = MC_WIZARD; switch (index) { case CP: return TRUE; case MGROUP: return TRUE; } return FALSE; } extern "C" __declspec(dllexport) BOOL HxtOnCommand(HTreeObject *htreeobject, UINT index) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); switch (index) { case CP: return ((CMeasureDistApp *)AfxGetApp())->OnCP((HCP *)htreeobject); case MGROUP: return ((CMeasureDistApp *)AfxGetApp())->OnGroup((HGroup *)htreeobject); break; } return FALSE; }
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Was a very old plugin from me , it's a long time included (I think V15 ) .
Description can be found at http://www.sgross.com/plugins/old/plugin3/index.html
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I'm looking into the bug , but I'm not sure if I can fix it fast , because I'm going at saturday in my planned holidays (without computers ...), and after fixing it takes around one day to recompile all versions .
It's look like only the windows versions are affectet , it can be, thats the cause is a compiler switch (Intel2015 to Intel 2016)
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I'm on this , Please file a bug report .
And Nancy is right , it's a numerical problem ...
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Without a sample project I can't say what's going up here , nor fix if this is really a bug ...
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My mac development machine is a
Mac mini (Mid2011)
Core I7 , 8GB
Radeon 6630M
using OSX10.7.5 (the last version , where I'm able to compile A:M, newer versions won't work, due same framework incompatibilities)
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Yes there will be intermittent resolutions (1024,2048,4096,8192) . As maximum a decal with 8192x8192 will be possible , because 16384x16384 is too big (around 1,5 GigaByte per decal) ...
The second problem is solved for the next version too.
But please open a bugreport anyway for this .
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I extends t he limits for the next version , is 16384x16384 big enough ?
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It's changed as default to Numpad9 as in the changelog written , must look why it's not displayed .
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Is "Show Particle/Fur" on ?
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Is fixed in the next version , sideeffect from the camera switch
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Not in 18k , one version later first ....
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With the simultaneous launch of the previous version I have displayed SSE3
(PC I7-860, WIN8.1, GTX-295)
Please open a report and attach there Your master.log file.The SSE4 version is only installed , if Your Cpu has AVX support .But a I7 should have this . Have you selected "Install AVX version" in the setup (page4)?Your cpu doesn't support the AVX instruction set , thatswhy the SSE3 version is installed , I have upgraded silent from SSE4.2 to AVX for the fastest A:M version ....
Update
A changed version, where SSE4 (without AVX) included, is on the way
Update2
My provider doesn't like me , has anything against the update
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No , there is no way to do this .
And Your code for setting the magnitudes is not correct .
check for cp->IsLoop() to prevent a infinity loop.
HSpline* sp = hmc->GetHeadSpline();
while (sp) {
HCP* cp = sp->GetHeadCP();
while (cp && !cp->IsLoop()) {
cp->SetInMagnitude(0.0);
cp->SetOutMagnitude(0.0);
cp = cp->GetNext();
}
sp = sp->GetNextSpline();
}Most sdk functions are documented , download the file AM120SDKDoc.zip from the sdk download section. It represent not the latest stand , but it's a beginning point .
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Saving modelcache will work first in V18h , need changes inside A:M and the SDK .
For HModelCache there will be than a HModelChache::ExportModel(FileStream hs) .
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For the driver problem .
The error messages (for nvidia gpu's) means , that the gpu was "overrunning" with opengl commands from the application (in special glBegin/glEnd, which are producing a errorstate when no draw commands are in between) , for the amd gpu's , it's loke like they are more tolerant in such a case .
If this error occurs , please try to use the wireframe view , or reduce the resolution for shaded views (Decrease Subdivisions) .
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Just looked over at the Mantis - it seems Steffen has solved the problem!!! :-)
woo hoo! what was the problem?
and by the way - How do you get bones to show in stick mode? - I haven't located the magic button yet.
You can find it under
Tools -> Customize -> Commands -> Draw
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From the doc for RGB expression
Creates a color by combining the three floating point values r, g, and b. These numbers should be expressed as 8 bit color, from 0 to 255.
Version 18e , will clamp the values between 0 and 255 self and using absolute values, so a translate propertie can used as example .
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I should have noted that I was using the 64bit install. Things are working fine there.
I still haven't been able to get the 32bit installer to work (I thought I had but I'd mistakenly reinstalled 32bit v18b)
The error message remainst the same for me on startup of 32bit v18b:
Please uncheck the SSE4 option at installing , this files are not correct build .
I'll rebuilding the 32bit version tonight .
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Was my fault , while I had changed some things to a faster random number generator .
It will be fixed in V18d . Hope I get it this version this weekend to Jason too .
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Decided to see if there was something in particular with Papa Bear, so I fired up V18, Opened the library and imported a few models. Opened Eddie in shaded mode, works great. Opened the Giraffe and A:M crashes. Open the Knight, all good. Open KeeKat, and crash.
Maybe a problem with decals, discovered also on Nvidia gpu's (v18a , which will fix this is on the way) , but I don't have a machine with a intel gpu, so I can't test this .
I need to figure this out. Should a report be made, if so how do I get my log on enabled??The logfile is always written , no longer need to enable this extra . It's located in the A:M installation directory (master.log) .
Issue running trial
in Open Forum
Posted
What says the logfile ?
(master.log located in the installation directory)