yoda64
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Posts posted by yoda64
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A dynamic constraint is not going to work, the trailer will fall through the ground plane. I'll see if I can get something working for you.
It can work , look at my projectfile .....
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I would suggest another bone orientation for your truck bone like the attached projectfile . Also using the truck bone for the path constraint instead of the modelbone .
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Without the linked chor, the projectfile is useless ...
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I'm working on a solution for the netrender/multicore problem ,availableness planed for V16 .
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I do not understand why in a camera view occurs clipping
(Particles are cut off by square area)
I think I read this is a new feature Steffen added to that latest A:M (15J+). It is supposed to help speed up fluids in real time I think.
There is a speedup only for very big fluidsystems , where particles much outside the viewport
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BUT: I have a little problem here. When I call the "SaveRequest" function to prompt for a filename, AM becomes unresponsive AFTER the user selected a filename. I have validated it, no other plugin code after the call gets executed.
Not seen this yet .
Maybe You should try to link with the actual libs (VS2008) A:M 150 SDK
On a related note, if the user cancels the selection, AM will call the plugin nother two times. I might have missed a setting in Visual Studio (I use 2008 by the way) but since every other operation works fine, I doubt it.The return value from a plugin must be always true , didn't remember correct, when this was changed , I think V14 or earlie V15 .
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I've had problems where the bug would occur only in the release version, and not the debug!
debug heap ? , I'm running in this too some times , but's here not the cause .
Another problem , where i'm running into today (or how to make the programmers life complicated ...).
After two hours of searching a new introduced bug, and short before to kick off my machine out off the window , I found my mistake ...
BinNode *new_binnode = &m_fluidProp; for (BinNode *binnode = chor; binnode; binnode = binnode->m_bn_nextbinnode) { if (binnode = new_binnode) { return; } }
What was wrong with this code (for non programmer's ...)
line 3 should be a comparision , not a assignment ....
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I think we've just arrived at the holidays.
(Thats the time each year bug fixers get a few hours off)
bad shot
since the 24. (my first christmas holiday) I have spend each day upto 10 hours for bugfixing .....
(okay it's a very nasty bug , which occurs in the debug version first after 1 hour rendering .... (in the release after 10 minutes ...))
I don't also know exactly , why reports is offline , but I assume Jason merges the both database (in the past , there was a database at www.hash.com and another at www2.hash.com , not compatible)
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It can be that this is a permission problem for the A:M directory , like this topic
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If A:M is crashes after this dialog
please check the permissions for the A:M directory, they must be writable for admin like the next screenshot .
If this is not the case , please correct the permissions and drop a note here , that I can check what's happend there .
The activation dialog for the websubscription comes first after A:M is started and looked like the screenshot
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Enable the logfile for the windows version
On the properties for the A:M shortcut add in the tab "Shortcut"
in the line "Target" after "...\Master.exe" -log , like the
screenshot enable_log.png .
The logfile is created after starting A:M in the A:M installation
directory and named master.log .
On the mac , the logfile is always enabled , because I hadn't found a way
to start A:M with a passed parameter , but this coming only from my limited
OSX knowlegde ....
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Please open a bugreport for this problem .
With Your projectfile and the master.log .
Also I need to know , if render (Q) is failed only , when You try this for the entire viewport or also when You try to render
only a portion of the viewport .
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For clarification
I had made a too aggressive speedup optimization in V15.h . (shame on me ...)
This affects only multicore/hyperthreading systems (except mac's)
Symptom
- App crash
Happens
- when You switch to any shaded mode , with some cp's/ groups selected
- decals applied to the model , and they need to recalculated (importing model , changing decals etc .)
possible workaround
- deselect all, before switching
- set realtime decals to off
I think (fingers crossed) , I have catched this problems now , and hope we can release 15.i before christmas .
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The link is corrected now .
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When a file called "master0.lic" is inside the A:M directory , move it to another place .
and try to start A:M again . The dialog where You have to put in Your activation code
should popup again .
If after this the same errormessage occur , I need both master0.lic files to track down the problem
open for this a bugreport , flagged as private .
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Will be fixed in the next version , sideefeect from 0005442 :-(
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The dialog box for the online activation would be displayed at the first programm start from A:M , not during the installation process .
If this doesn't happend , please open a bug report .
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Have You downloaded the right installation paket , should be named AMWeb.exe ?
Remove V15 with the uninstall link .
Than reinstall it .
through the first start of A:M there should come up two dialogs,
first the contact data , second a dialog , where You must type in
the activation code .
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From your logfile I have seen , that A:M stops at validating the registration .
It's look like there is a problem with Your licensefile .
After You have put in Your activationcode , have You seen this dialog window?
Look in Your A:M directory ("C:\Program Files\Hash Inc\V15.0\") , there should be a file called "master0.lic" , move this file to another place .
Than restart A:m , the activation dialog should come up again , put in Your activation code again .
If this doesn't help also , please open a bugreport on A:m reports , because in this situation I need to view into the licensefile , this file should NOT
attached here .
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first try a start with hiolding the shift key down ,
if this doesn't help
Open the program properties
add in Destination (or Target didn't know how it's named originally) after master.exe the option "-log"
and post the file master.log , which will be in the A:M directory
and look if is in the A:M directory a file called master0.lic .
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I think it's a sideeffect from
#0005442: [Realtime] Bones and Null objects should be colorable too.... and it should work in Chor-Window too
I'll look into this .
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In the program properties , You should set "disable desktop composition" to on
Render Animation Preview
in New Users
Posted
Not complete correct , mov format is only not supported in the 64 bit windows version , the other versions can save quicktime formats.