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Hash, Inc. - Animation:Master

ChrisThom

*A:M User*
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Posts posted by ChrisThom

  1. If you guys have not seen The Hulk DVD I would recommend renting it for the bonus material alone. It was the first time I had scene the movie that wasn't as bad as I had heard some reviews say.

     

    There are some big sections on ILM and the process they went through in creating the Hulk including a bunch of test renderings and showing all the shaders they used. They also have a whole breakdown on the dog fight scene and how they came up with that and got it to work. I think I remember then saying that the scene cost $14m alone or maybe it was $40m - I remember there was a 4 in there somewhere.

     

    So enjoy.

  2. Oh, I understand. I just miss having that detailed info being mixed in with the how tos. I like when it explains why I am doing what I am doing so I can use that to think beyond the example on my own.

     

    Also, I personally hate reading online manuals, the begin to hurt my eyes after a while. I would rather had something that I can go through while in bed or in a comfy chair with a cup of coffee instead of a 19" tube burning out my retinas. I know that I could print the pages myself but that gets both expensive and time consuming.

  3. I thought I remembered seeing a tutorial somewhere on how to simulate a spray can painting on a wall but I can't think where I saw that.

     

    If anyone has a clue I would love to see that again.

     

    Thanx

  4. I seem to recall a few years ago there was a guy who bought version 1, set it aside, and several years later on a whim looked up animationmaster.com, and upgraded right then to version 8.5!

    I can testify to this, though I'm not that guy.

     

    I originally bought A:M ver 2 when it had separate programs for modeling, decaling, etc. but a few months ago I called the office to find out about upgrading and they still had my name in the DB. $99 later - here I am with ver 10.5.

     

    BTW, my seriel # was not on the manual but on the program floppy disc.

     

    The only thing that I miss about that original version is that the manual was a lot meatier back then. The original manual that I have is over 300 pages and explains everything down to the file formats. Not a ton of pictures but plenty of substance.

  5. I was watching the Quickstart videos and in the boning section they talked about using the Setup Machine to set up your rig.

     

    Now with all respect to Steve and the boys wouldn't there be a way to set up the bones, targets, contraints, etc. manually without purchasing that product (albeit time consuming) or is TSM unique in that it does something nothing else can do?

  6. AM has yearly subscription mode.

    AM 2003, AM 2004 etc.

     

    10.5 is 2003 upgrade, so you can get all versions released in the year 2003.

    When you upgrade in 2004, you'll get all versions for 2004.

    The yearly upgrade is only $99.

    You're joking, right?

  7. Another way that I have often seen mentioned is select the points that you want to align using the selection box or shift-click. Make sure that you have the manipulator properties window open.

     

    With those points selected choose the scale tool. In the manipulator box set the scale % to 0 for the direction that you want them to align. For example if you want them to align left-right scale them to 0% on the X-axis. ;)

  8. One thing that i haven't seen mentioned that I am curious about.

     

    When the real version of A:M 11 comes out will there be an upgrade charge and if so, how much and to who? Because I just purchased the 10.5 update a couple of months ago and would hate to have to pay again for another one so soon.

  9. Another way would be to apply a distort to the text model in an action or pose relationship like in this image.

    distort.gif

    The distort can be animated using bones or muscle mode, and will evenly aah.. distort the model.

    I'm a bit confused. How are you getting the distortion to fan out like that? When I try that outside edges stay perpendicular.

     

    Please forgive my ignorance.

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