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Hash, Inc. - Animation:Master

Noel

Hash, Inc
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Posts posted by Noel

  1. Also if you had done an svn add command on the file before your commit you will have to revert that add.

     

    To sumarize

     

    someone added a file

    you are trying to add the same file, wich results in an error

    make a temp copy of the file

    revert your add if you used the svn add command

    delete the file

    update to get their revision of the file

    replace the file with your temp copy (if your copy is better than theirs)

    commit

  2. Hi everyone

     

    I have been learning how to be a networker and of course its going bananas.

     

    quick question about changing my "path SVN local data" right now its going to a default Two folder on the c: drive

     

    I set a big drive that is shared out on another computer. I want to set up the path from svn to download the two files there. when you got to the options folder and select "change" it doesnt bring up any directory, i think i am supposed to type in the path. i tried one but it didnt work.

     

     

    How do i change the path? if i have type in the path, what do i have to type in?

     

    im lost again, so any info would be great so I can get back into animating action.

     

    tx

    1. Tools menu options, svn tab
    2. Change the path to svn local data to where you want it to be
    3. Exit am
    4. Move existing svn data to this location if you have already checked out, and want to reuse that.
    5. Start am
    6. Community panel, two tab, update
    7. If you haven't checked out make sure that tortoise is checking out into the check out directory you wanted.

  3. Here is a rough one.

    movie.

    See my notes.

     

    What suggestions do the animation gurus have?

     

    Now in v14 you can load in your surrounding take.mov files in as animations and drop them in the camera view, and drag them in the timeline to surround your animations range. I found this helped with getting my continuity better.

     

    Thanks

  4. I have SVN on my Workstation, but I also want to access the SVN through my Laptop. Unfortunately I don't have to much disk space available on my laptop and I also find it unnecessary to have two copies of the SVN. So here goes my question: Is it possible to have the SVN client installed on both machines but have the SVN files on a external HD, and have the external HD swapped between the two computers (committing and updating from both of them dependent of which one of them I'm working on?). Or is this impossible and just going to create conflicts and stuff?

     

    I've done just that. It works.

  5. I got my system sorted that I can now clean up my svn folder without windows choking. But about halfway through it gets to this and I can't revert/delete/etc to clear it. I need to cleanup the folder to update it (otherwise it says the folder is locked).

     

    make sure clean up fails.

    Try deleting folders starting from the error up, backing up any modified files in them before you delete them.

    try clean up each time you delete a folder.

    once clean up succeeds, update, copy in any backed up files.

     

    example

    say you have an error that clean up can't fix in twodata\data\Act1\Seq03-Throne\Sc21\audio

    backup modified files in audio

    delete audio (standard os delete not svn delete)

    cleanup sc21

    if that fails

    backup modified files in sc21

    delete sc21

    cleanup seq03

    .....

    update

    copy in backed up modified files

     

    Hope that helps

  6. Thanks

     

    I'll update my notes about the rope, as I forgot it will be utied here, my rope rig note is invalid, but the rope aniation here will need to wait on 2_03_30.

  7. Hi All

     

    Here is my rough take 1 movie.

     

    Here are my notes, contains what I think could be improved and added. Did I miss anything?

     

    I had thought that:

    It seems like for this shot the Kings rope will need more geometry at the base and more bones.

    But I forgot that the rope will be untied in the previous scene. So Instead the rope animation depends on previous scene.

    For now I hacked a spline cross section to his hand at the start with muscle, and animated it with muscle.

     

    Thanks for looking.

  8. I am unable to update the svn data,I keep getting:-

     

    Error: Can't copy 'C:\Resources\TwoData\data\Act3\Seq04_invisible\Sc24\movies\.svn\text-base\_3_04_24.mov.svn-base' to 'C:\Resources\TwoData\data\Act3\Seq04_invisible\Sc24\movies\.svn\tmp\_3_04_24.mov.tmp.tmp': The system cannot find the file specified.

     

    I am using the latest version of TortoiseSVN-1.4.3.8645-win32-svn-1.4.3.msi

    but still on ver 13 AM.

    Any ideas, anyone?

     

    Use Explorer to get to:

    'C:\Resources\TwoData\data\Act3\Seq04_invisible\'

     

    Right click on sc24, and choose tortoiseSVN->Cleanup.

    Then try to update.

     

    If that doesn't work...

    back up any modifications you have to sc24 (if any)

    delete sc24

    Then try to update.

     

    Let me know if that works or not.

     

    Thanks Noel

  9. Please report specific instance of models being marked with a '*' in the project workspace tree, when you are just animating or lighting, in am reports.

     

    Include which .prj from svn, what do you need to do after loading the project (if anything) to see an asterisk, on which .mdl.

     

    Thanks

  10. When opening a project that requests an image you should be able to cancel the image loading, (in fact you can tick the "cancel all remaining missing files" box), then click cancel and the project should continue to load without the images. Most of the time you don't actually need the decal images. If you don't have a valid, "versioned" copy of the images on your hard drive, in the same hierarchy as SVN, you will get this message. Just cancel the image loading and continue. The image files are still linked to the model on SVN.

     

    If all of your svn data is uptodate and you get a missing image message you should post a message saying what is missing from what file so the person in charge of the file that points to a missing image can fix it.

  11. OK heres the problem. I tried to commit my work (2_8_54) and got an conflict message.(Nimmie mdl conflicted) I then updated. Should I update before commiting? Now I can't even open my project It asks for a file (toproto,jpg). HELPPPPPPPP

     

    See the wiki about svn conflicts. Send the files listed at the top of the page to the address listed there, and I'll gladly help you reslove this.

     

    Anytime A:M notifies you that a file contains a conflict, that means that a conflict hasn't been resolved, and if you didn't get the conflict then some one mistakenly commited the conflicted file. I'll update that wiki page to contain info about that.

     

    Thanks

  12. I guess alot of it could be cleaned up eventually....such as the take movies being done for animation tests. Or if those are wanted, they could be backed up to a different server and deleted just off the SVN server.

     

    Edit: I have the full copy.

     

    To reduce the size of the repository, and checkout / update time, there should only be two movies per scene

    act#_Seq#_Scene#-take.mov (the current take)

    and

    act#_Seq#_Scene#.mov (the animatic if it exists)

    All others should be deleted with svn delete.

    See http://wiki.hash.com/index.php?title=Data_Management

     

    You are free to render as may test takes as you wish with any name you wish in to your local copy of the svn data, just don't commit them.

  13. Its been like that for quite a while.

     

    Really? I'd be interested to know the reason. If you make changes that don't effect an externally saved model in a project, then why save that model? Something to do with SVN?

     

    Oh sorry I missed the "Force save" part. It only saves any modified objects (marked in the pws with *).

  14. It represents the length property of the choreography, which for the most part is automatically extended when you make a keyframe out side of its range.

    It's beginning is not designed to be adjustable, so has no use. (if you're tricky you can adjust the beginning, but that needs to be prevented.)

     

    If you remove all keys at the end of the choreography you must manually shorten it, as this length property is what controls the default ease of a path constraint.

  15. svn has no knowledge of the files other than that they are text files, so it has no way of "seeing" a chor action and adding a frame to each key.

     

    Your best bet using the features that exist now, would be to convert all chor actions to reusable actions using...

     

    choreography action -> export as action

    and possibly

    model shortcut -> bake all actions

     

    Then taking the resulting reusable actions and adding them to the first choreography.

  16. Those are your window layouts.

    Window Layouts? You mean we can have different predefined GUIs for each project? That's kind of cool. Can we manipulate these .hinfo files so we have a Modeling Layout, and an Animating layout and switch between the two?

     

     

    You're probably just waiting for Hair or dynamics to calculate. You'd have to wait anyway if you opened a new window - that's all the .hinfo files are doing.
    I didn't think of that. The projects I'm loading do have models with hair even though my "draw hair" button is deactivated.

     

    I guess I'll keep the .hinfo files.

     

    I haven't had time to investigate this yet, but I think that the pause you see is that then next step after the .hinfo loads doesn't put itself in the status bar.

     

    .hinfo files save any part of an A:M file that is likely to cause conflicts on svn. window placements etc.

     

    They are not designed to be modified or replaced, but you are free to do that at your own risk.

    You can however delete them if you wish, and you should only loose info that shouldn't affect a final render.

  17. Do V14 files open correctly in V13?

     

    Will they open? probably.

    But not correctly, as new features such as SSS will be skipped, and therefore lost if saved.

     

    As Martin said v13 is not, and will not, be designed to open v14 files. But for the most part if you want to view a v14 project it will probably work.

    But it would be a bad idea to save or modify anything.

    v13.0r will warn you when you try and save over a v14 file in case we do switch in the near future.

  18. I believe this is a shader problem, there is an oren nayar shader set on his shirt. Try setting it to none and rerender, Stian.

     

    I removed oren nayar from the latest woot, to test just this. I rendered stians example now with out that, and with it, and it sure seems like it is caused by that shader. Now I need to get to render much faster and still repeat so that I can debug this in a decent amount of time.

     

    Thanks for the clues, and repeatable test case!

  19. I have had this strange anomaly with Woot's shirt and I found that it goes away when the project is reloaded.

    Have you shut down or tried reloading the project since you rendered these images, Stian?

    I tried to restart A:M and reload the project, but still get the glowing. I does look like the glowing comes on the last pass (on a 9 multipass render)

     

    Stian could you make up an am report for this please. http://www.hash.com/reports

    Which scene? (it looks like 2_07_076)

    Which frame(s)?

    What render settings?

     

    Thanks

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