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Hash, Inc. - Animation:Master

SHADOWMASTER

*A:M User*
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Everything posted by SHADOWMASTER

  1. Can anyone tell me why the heck this is happening? I've tried doing everything I can think of. I swear, I may never get the hang of textures...
  2. Yeah, A:M may be cheap for an animation program, but I still don't have the cash to upgrade. YAY! It worked! Thaaaank Yooooou! I have materials again! /me is overjoyed
  3. The second one has the look of a classic. I like classic cars, so I love it. Nice work!
  4. Yes, I know that's the way it's supposed to work, but it isn't. In the pic you can see that the material is applied to the group, but isn't rendering as anything. It looks the same when it's set to "cylindrical". If I set it to "spherical", it will render, but as lines streaking out from the middle of the object. Far from what I'm wanting.
  5. Ummm.... help? Anyone? Please? Or, is there any other way to apply a material to a surface? Without having to make it a decal. I hate those things... I could post a picture of my screen, though I don't know what that would tell you...
  6. Dang, 4 days?? I'm still trying to get the truck I'm working on to be half-way decent, and I've been working on it for weeks! It looks great. So does the fender (that is the fender, right?) of the new one. Keep up the good modeling!
  7. I can't get projection maps to apply as anything but spherical. I don't know what's up, probably me being an idiot somehow. I was wanting either a difuse map, or a color map (or both) but I can't get them to actually show up on my model unless I have the interpolation set to spherical. Otherwise, it doesn't show up at all. Any ideas as to what might be going wrong?
  8. Yeah, for some reason I always forget that. I don't know why.... Now my next question is, there's no way to make a 5 point patch with a hook, is there? Cuz otherwise, I'm going to have to make, well... this is the whole model. So, unless I'm being an idiot, moving the 5pt would make me have to continue the 5pts all the way up, right? Or is there simply a better way to make this in the first place? If so, I'm not stuck on the wireframe I've got right now. Edit: Heh, never mind. I had an epiphany. I just bumped up the lathe cross-sections to 8, instead of 4. problem solved. Thank you guys, for showing me the obvious that I couldn't see.
  9. Yeah, I would have posted a shaded version but, as you can see, it doesn't render. It looks.... well.... let's just say, a couple years ago (when I first made this model), I would have thought it looked fine. But I'm really trying to make this thing actually look good. There are two nasty looking creases at the top and bottom. On second thought, I'll just show it. What the... great. it picks now to not work.... *sigh* anyway, yeah, there are wierd creases on it... Hoo boy... Ok, so it was working.... Although you can't see it as well, due to the crappy job MS Paint does at making jpgs, but you can still kinda see that there are creases on the top and bottom there...
  10. I could do better... J/k Naw, I, personally, think it looks tight. What don't you like about it? I guess it might look a little plain, just cuz the rest of the body is so detailed. Perhaps you could find a way to put more gears/pistons/mechanically stuff on it? I dunno.... I think the whole thing looks great.
  11. How would you suggest I connect these two shapes? I know there's gotta be a better way than having four 5pt. patches touching each other.
  12. This is basically my first model. Or, at least the first one I'm trying to make from (drawn) a rotoscope. I think it's looking half-way decent at present, but I'm freaking out trying to get the rest looking right. I'm also having a great deal of problems trying to connect the frame of the window to what will be the roof of the cab. It's not in the picture (actually, it's not even made), so please try to use your imagination to pictuer what it should look like. Any assistance that can be offered, especially in the realm of smootheness, would be greatly appreciated.
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