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Hash, Inc. - Animation:Master

JTalbotski

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Posts posted by JTalbotski

  1. I can't think of anything. So keep going. You're on a roll!

     

    When I asked about the leg and the pants, I was just wondering if you modelled the pants over the basic shape you started from, meaning that there was 2 layers of patches, one being the original basic shape and the second being the pants over that. Some people model the figure and then model clothes over them, but we are not going to do that. That's all.

     

    Jim

  2. Kevin,

     

    I think they can be a little bigger than what they are at the moment. Scale them up to what you think looks good and then give us a look. They don't necessarily have to be the size Alain drew, because the green monkey shouldn't look very realistic.

     

    Jim

  3. You nailed it, David!

     

    Looks great!

     

    Can you create some geometry to represent the hair, just so we can get an idea of the total look. You can combine it with the body whenever you like.

     

    Thanks,

    Jim

  4. Yes he's excellent. The only thing I'm worried about is...does he fit with the rest of the characters. He's got real thin arms which seems like a style branding. But then I don't know much about what makes a style fit in. I'm glad I'm not in charge of doing that!

     

     

    I've given up worrying about any of that. I just want to get this thing moving. As long as there isn't a bad mix of realistic characters and cartoony characters, I'm happy.

     

    Jim

  5. Jeff,

     

    I like it as it is. It seems funnier that he has such tight clothes on.

     

    Are the pants separate geometry from the rest of him, and if so do his legs continue under the pants? That may cause a lot of geometry poking through in animation.

     

    Have I told you how nice this is looking? Great job!

     

    Thanks,

    Jim

  6. Kevin,

     

    Fantastic! I think it's dead on.

     

    One question though, are his forearms shaped like that to help control the fur shape? They do match my sketch showing the fur, but they're a little funny looking without the fur.

     

    Jim

  7. Wow! How'd you do that gif? Woot's coming to life.

     

    I did the retouch on another copy in Photoshop and added the tween frames in ImageReady. First time I tried it, so it took awhile, but it's not hard to do.

     

    Jim

  8. Looks great! The only thing that I am not sure about is that his butt looks very high up compared to his groin. Maybe monkeys are like that?

     

    I agree that his torso could be a little longer.

     

    I can't wait to see some fur on this guy!

     

    Jim

  9. Hi David,

     

    I think the cheeks are a little too wide. Can you make them smoothly blend into the rest of the face more, not so bulgy (if that's a word).

     

    I'd also like to see some kind of corner of the eye treatment, by giving the inside and outside corners more of an angle instead of being round all the way around the eye.

     

    Create more of a jawline below the ear and thin out the area behind the ears to allow the neck to flow into the head and connect a little higher.

     

    I've attached a couple images to show what I'm (probably inadequately) trying to describe. The one on the left is an animated GIF. It may take a while to load.

     

    Thanks,

    Jim

    post-18-1134451583_thumb.jpg

    post-18-1134451608_thumb.jpg

  10. Most of the things that were assigned on the dotproject, were just quickly assigned to a director, just to have them assigned I guess.

     

    I suppose I should go on the dotproject site and do some re-assigning to the correct persons.

     

    Yes, I want you to continue work on the loons after the servant model or even at the same time if you need a break from the servant.

     

     

    Jim

  11. Yeah, the shield-like plate that he has going down his pants is going to limit his ability to bend and move quite a bit. (Plus, it's gotta hurt!) Maybe it should just be a chest plate? But for now, just model it as you see it.

     

    The shoulder guards shouldn't be too much trouble. You don't have to try to show too much detail about how they attach and such. Mark can handle rigging them in the right way. Just model things one at a time. I'm sure you will get enough feedback to keep you headed in the right direction. The embossed circles around the shield will be pretty difficult to model. We may just do a bump map or normal map for that.

     

    He looks great!

     

    Jim

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