JTalbotski
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Posts posted by JTalbotski
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Fabulous!!! Cirque D'Oziteers is stunning!
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So far, 3D has been all about self-absorbed propellorheads whose only contact with reality is that they're on the same web forum as a guy who animated a shot in "Over the Hedge."
Wow, that won't sit too well with their readers, slamming all 3D enthusiasts. Did you already reply?
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A:M v11 is not a Universal Binary app. So it won't run on an Intel Mac, even with Rosetta. To use A:M on an Intel Mac you need v13 or the v14 beta.
Jim
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Wow, that got me psyched up about cleaning up! Great job!
Jim
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The tilde key is the one under the esc key in the upper left corner of your keyboard.
It took me a while to remember that back when I started with A:M.
Jim
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Actually I'm not trying to hide them with filters. I'm trying to get rid of the obvious CG look (which is not appealing to me) by smushing, blurring, obscuring in any way that looks good (to me).
Seconded!
Nighty-night, Vern.
Jim
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Looks great! Is her hair particle hair?
Yes, but it's the old shag type of particle hair. I wasn't going to do a fancy hair style, so I just gave it a direction map and pushed it all back with a force object in the chor. It probably looks a little funny from the side, but it was quick.
Jim
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Here's a comparison for Nancy, of the before and after images when I use the DreamyPhoto effect Photoshop plugin. It slightly zoom blurs a copy of the image, tints it (in this case a soft red) and adds it back on top at whatever opacity you decide. To me it takes away a lot of the hardness and rawness, while retaining the sharp edges of the original image and not blurring everything.
This example is from a 1 pass preliminary render (without AA) so that's why the edges are pretty jagged. I can't find the final render without the DreamyPhoto effect. Grr...
I'm sure all of this could be done by someone in A:M Composite. But I had already spent enough time on this image.
Jim
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Very nice look to the whole production! Nice style to the characters and backgrounds. It will be fun to see the progress!
Thanks for sharing,
Jim
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WEEKENDS!!!!! Weekends, he says!
Wow...............
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Stephen,
It's amazing! Every aspect of it is at such a high level. You've made a piece that rivels any professional studio out there...singlehandedly (or close to it)!
Bravo!
Jim
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Very nice, Patrick!
He's come a long way from where he started!
Congrats,
Jim
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Looks really great, Jeff! Congrats!
Jim
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Oops! I just realized this was the Showcase section of the forum. Sorry about the crit.
Jim
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Great model, Jeff! Wonderful textures, too.
As mentioned, the pose is the weakest part of the image. Try to think in terms of a silohuette when posing a comic character or any character for that matter. You want the pose to read quickly even if you can't see any detail. Mainly, I'm referring to the leg on our right. And a twist to the upper torso would add some excitement also. Everything else is very professional looking!
Jim
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Hi Patrick,
Glad you can use the model!
Although I agree about the mouth, your transformation look good.
Either I'm getting too old or Martin must have me confused with someone else about the modern Superman.
Edit: I found some superhero models that Alain made around the same time. His Superman was the modern version.
Jim
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Aw, poor little guy....
Very well done, Shaun! I love the part where he first says "Please say yes."
Is that a matte painting of the street and houses? Did you create it?
Jim
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Zach,
You can use any of my models on the CD for anything. Except a modeling demo reel, of course.
I don't know about anybody elses work.
Jim
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Oh yeah! Very cool!
Going by the animatic, I don't think she even says anything. She just has to look like a baddie. And she does.
Jim
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Which way were the normals facing? The height is opposite what it should be.
Jim
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There's PHP (whatever that is) Weight Flipper website:
http://am.tigerbean.dk/weightflipper/
I've never tried it, though. I just saved the link.
Jim
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Jeff,
Just wider from the front view. He looks perfect from the side.
Thanks, Kevin and Jeff, about the self portrait. It's a real oil painting on canvas, but I took the picture in bad lighting with a mediocre digital camera, so it's a bit fuzzy. I'll try to get a better picture when I have time.
Jim
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There are always multiple vanishing points in any scene. You only notice them when 2 objects are oriented differently in relation to the camera view. Or when you play with the depth of field of the camera, changing it to a wide angle camera and moving closer to the object increases the perception of the multiple vanishing points.
Jim
A:M and Parallels on MAC
in New Users
Posted
Even if it could find the cd drive, you won't be able to run A:M in WIndows via Parallels, because Parallels doesn't support any 3d realtime options, such as OpenGL or Direct3d.
The only option is to set up Bootcamp and run A:M in a fully Windows system.
Jim