sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Kole00

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  • Name
    Cole Stauffer

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    Windows

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  1. Nice tutorial. I like these better then most of the other ones i looked at they go into pretty good detail I learned a lot from em.
  2. Your doing a great job man. Your a great modeler and from the looks of it a great animator as well. Keep it up but also take your time. Also, your inspiring me to work harder at this ty.
  3. Lol a world of one eyed people huh? That would be funny, a race of people with no depth perception and running into things. Car accidents gallore! LOL thatd be great!!! ha AH AHAHHHAHAHAHAHAHA!!! Oh man im tired...
  4. ty for all of the replys. Lol when i first started with this model all i knew was how to extrude and atach points but the patch tool and the hooking technique is a life saver ty very much.
  5. Great Job on the head man! With my head im also having problems with spline configuration and how not to use so many please keep on posting. You also gave me some inspiration on doing my first realistic head model.
  6. Which way is better with the back of the head should I connect all the points and then morph the back like in this one or sdhould i like in the next post extrude. I found problems with extruding.
  7. He looks good man. Especially in that pose. Keep up the work. I would like to see an animation
  8. The only way i can think about making this model with less splines and more neatness is having to do it all over again. Heres a front view without rendering. Whats going to be really hard is putting bones in him for facial expressions especially with the mouth. oh an the right eyeball is suppose to be that big.
  9. Ok heres what im talking about with points and im having to create extra splines around the models if i dont attach it to another one with 2 points already together.
  10. Im doing my best with the back of the the head the only problem i have with this mainly is the splines sometimes i dont have enough to top to across so i have to do it a cheap way where i connect more than one point to another to get it to create a surface thats why i think u see some jaggedness in some small corners the lines instead of curving make an angle.
  11. if anyone would like to see my second model im working on heres thelink. @nd model Boon Dock Billy
  12. Also the model is from scratch i didnt use any concepts or anything. so it was hard to get things lined up sometimes. in this model and my other one i like going into free view because its easyer to mold and refine the points.
  13. Im new to this forum and new to AM and modeling. I did the first few tutorials in the book and kinda just started doing my own thing and learning myself the program. I posted a model of an axe i did with textures from a picture of an axe basically the same one.My 1st model Now, im still working on this model im about to show and its my VERY first organic model. His name is Boon Dock Billy. Enjoy. Oh. And please comment on it tell me what i should work on because in my oppinion i dunno if he can have bones put in his face and animate them without bad clipping. Any suggestions and criticism is welcome.
  14. Aye, Im not goth but i have some of the related interests of a stereotypical one. I dont wear black though and I dont dress depressing. I'm just your typical...person or geek or nerd pfff I dunno lol. I like quentin Terrintino films and action movies....anything with violence.
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