sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Andrew

*A:M User*
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    Since V3
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    Macintosh
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    Mac Book Pro, Mac Book Air and Mac Server..
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  • Name
    Andrew Simpson
  • Location
    Brisbane, Australia

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  1. Andrew

    Sev Trek

    Hello Everyone, About 12 years ago I finished a cartoon that I had been working on in my spare time for about three years. The cartoon was called Sev Trek. From a financial point of view, it did very well. First by selling videos on the website, to having a distributor market the DVD worldwide. The rights to the cartoon automatically returned to John and myself a few years ago. So now the cartoon can have a new life on Youtube. I animated the cartoon from the first scene to the last, and if you watch carefully you will see my animation skills get better. You will need to be a Star Trek fan to get most of the jokes. https://www.youtube.com/channel/UCviNaeOZoVZlUen-BQ9NMUQ Thanks Andrew
  2. Thanks Robert, You hit the nail on the head. I had not changed the FPS for the project. I had created the project before I changed the software default FPS to 24. Yes, it is a big scene, but it is just a simple clock, and it makes sense to render it all at once. This is also the reason the timing is crucial. Thanks for your input everyone it was all helpful. Andrew
  3. Hello Everyone, I am having a problem with rendering a scene at the correct length. I have a scene that is 14400 frames long, and I am rendering at 24 Frames Per Second. But I am getting a file that is a little over 8 minutes long when it should be 10 minutes. Does anyone have any experience in which render options I should choose to have the file rendered at the correct length? I have a clock in this scene, so it is important that it is the right length. Thanks in advance to all those who help. Andrew
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