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Posts posted by serg2
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I'm starting to think this gap may be due to the mismatch between newton simulating at 25fps and A:M interpolating to 24 or 30 fps. If I simulate something and set my PRJ to 25fps the object contacts seem to be exact.I'm noticing that my droping ball never actually makes contact with the rotor but influences it with some remaining space between it. What setting can I make to allow an actual "touch?"Newton calculates for any fps
for 39 fps (a random value)
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Rotor - Example.
I understand how works plugin "Newton physics helper" - Creates a bone in the center of "Newton_#N" or "Explode_#N" groups
Such a structure model is required to determine the internal spaces, which are common within the bounding volume model.
ADDON
Explode Rotor & Holder
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I'm glad our productive dialogue. Thank you!
very pleased to note.
I think how to make the wildness without coordinates the movement......
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Cool, Robert!
Thank you!
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Cool!
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Finally recorded this miracle of creation, which is constantly sketching masterpieces with new ordinary
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http://dl.dropbox.com/u/62590711/surfUp.pdf
or
http://dl.acm.org/citation.cfm?id=1281500....DL&dl=GUIDE
or
Now my brain is broken again in an attempt to make such a wave
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You have raised me a lot of fun with this example.
Thank you, robcat2075!
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Excellent example!
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Cool!!
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This video is made not by me.
But soon I'll show you about it
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Thanks
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I also did a long time like a dragon.
Have you turned funny dragon!
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serg did a fantastic job!
Thanks
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Thanks
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I will do
matveev64@mail.ru
Physics experiment
in Work In Progress / Sweatbox
Posted
for you example from Post #14
Just set Scale World = ON
SimpleDropTest02BallDamping_unSimmed_0.prj
SimpleDropTest02BallDamping_unSimmed_SYM.prj