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Posts posted by serg2
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Thanks, Xtaz & John Bigboote!
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Thanks Nancy), robcat2075
This dynamics constraints + hand
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Is ResErect a stand alone program or a plug-in?
ResErect this plug-in for editing spline (patch) surfaces for 3DSMax.
Allows you to upload into 3DSMax spline (patch) model of the AM
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Well the main problem we've always found with exporting from AM, is that the mesh just doesn't look right once imported. Plus it doesn't keep textures :/
1) Nice features ResErect plugin are that in 3dsmax imported SPLINE/PATCH model with texture.
2) Imports in 3dsmax needed not for the animation, but for use different renderers - VRAY, MentalRay, Maxwell, FinalRender, Brazil, Renderman .... and many many others renders.
3) Unfortunately *.X files do not transfer the animation points (CP). This problem was partially solves the MDD export.
I would like to have an integrated option to export animations (bones + CP's + FX)
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It works well.
But I have 3DSMAX v3.1 or 4 & ResErect 1.04.
From any version of the AM can be exported to AV2 format and loaded into the 3DSMAX v3.1 or 4.
After saving the spline(patch) model in an earlier version 3DSMAX, you can open it in a any later version 3DSMAX
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In Pixar uses its own development for 3D character animation - "Marionette" software. I wonder how this is similar to the AM
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Thanks, mtpeak2.
I do not have anything good comes out with the parameters below 10
I usually use 12, 22, 44(33) (with the parameters above 10 - the rendering is much faster)
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Fine. What are the parameters you set SSS (%RGB?)
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Very interesting!
Will it move?
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WOW2!! OFIGENNO!!!
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Happy New Year!!! Hashers!!!
I wish you all a cool health, a lot of money and lot of success!
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BEAR
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That is the secret of our origin!
"Creation"
http://5frames.ru/videoblog.php
Last year's Christmas project.
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Animated Fractal
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Thanks robcat2075, Xtaz, Rodney!
Thanks for the advice. Rodney. You have found the exact name. I straightened
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The Fourth Cycle - COBRA
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Third round - Fractal Tutankhamen (Lion)
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The second filled circle - Tutankhamen
Hunting for pupperflies
in Animation:Master
Posted
Thanks