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Hash, Inc. - Animation:Master

serg2

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Posts posted by serg2

  1. Well the main problem we've always found with exporting from AM, is that the mesh just doesn't look right once imported. Plus it doesn't keep textures :/

     

     

    1) Nice features ResErect plugin are that in 3dsmax imported SPLINE/PATCH model with texture.

    2) Imports in 3dsmax needed not for the animation, but for use different renderers - VRAY, MentalRay, Maxwell, FinalRender, Brazil, Renderman .... and many many others renders.

    3) Unfortunately *.X files do not transfer the animation points (CP). This problem was partially solves the MDD export.

    I would like to have an integrated option to export animations (bones + CP's + FX)

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