sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Phil

Craftsman/Mentor
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Everything posted by Phil

  1. Make you want to take a shootgun fishing or fish with dynamite
  2. Phil

    New WIP

    Just made a pose for the eye browse. I need to look around the model to see how the mesh streches around the teeth
  3. Phil

    New WIP

    Here's my first shot at teeth. also a small movie clip to see how the jaw and eye brows move Untitled
  4. Looks very nice, has that calm good yet ,where's the evil witch fell to it. Very good work.
  5. Phil

    New WIP

    I was just trying to see if i could get him to balance on one leg. It does look like he's giving someone the big boot. I could not have done it woth out the sharing of your knowledge and expertise. so thanks again. As for teeth I finally got the old brain housing group together and figured out how to use smartskin (big time user error ).
  6. Phil

    New WIP

    I've been working on this character for a while. Had to step back and regroup the brain cells that remained. Thanks to Frank Hulsey for his quick how to Model the hair style and to Jim for those tutorials on decaling. I'm using the TSM for the rig with some fan bones. the smartskin has just really really been kicking my #@$%. Any comments are welcomed
  7. Phil

    Car poster

    If i go through my mid life crises that this car i want
  8. That looks real good, I'm interested to see how it animates too.
  9. Phil

    Buddha head

    model is coming out nice
  10. The eyes look ok, could you post a render with the textures. the pink tint on the body looks odd
  11. I like to make a rough, then start removing any splines that i can do without. I think Jim mentioned something about using square patches to help smooth a model. I've been having some good results with that method.
  12. It's starting out pretty good,
  13. I would model the beak all as one part with the body-> -keeping in mind the way the beak moves the mesh behind it. -if you don't like it, then you can just detach the beak
  14. I like it, and not in a strange way. Good work
  15. The progress is stunning
  16. I enjoyed this short. thanks for the laugh
  17. She looks real good. i also like what you did to the eyes the picture that shows the arm has some lines showing is that from the lighting or the mess
  18. it's looking real prehistroic. can't wait to see more
  19. Nice character -> would like to see it's ninja stealthy moves
  20. I really like the detail of the boards. almost looks like a place i once woke up in after trying some homemade port wine
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