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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Posts posted by itsjustme

  1. Have you tried making a new Chor?  I've had a few Chors get corrupted somehow...once I recreated them, things straightened out.  Also doing a reset has helped occasionally.  Your SSAO settings could also be the culprit.

    These have been my go-to settings lately.

     

    Hope something in there helps.

     

     

    SSAO_settings.png

  2. 13 hours ago, Pizza Time said:

    thanks do you have any tutorials on lighting a scene to make Renders scenes  look like a movie instead of a 1993 videogame  cutscene

     

    I'm still working on that myself...modeling and texturing work together with the lighting, so there's a lot that goes into it. 

    Jeremy Birn's book, Digital Lighting and Rendering (on Amazon here) is the best overall lighting resource.  Robert did some comparisons with his methods in A:M in the thread located here.

    Rodger Reynolds (profile here) is someone whose posts on the forum have great information on mechanical modeling and lighting.

    The Technical Reference has a lot of great information in it....download it here.

    Yves Poissant has a lot of great lighting information in some of his postings (profile here)

     

    Hope some of that helps.

  3. I posted what I think is the final for the lighting and texturing of the Exam Room here.  I thought it would go quicker than it did, but a couple of weeks has been quick compared to how slow I've been working for a long time.  Next, I'll try to finish up Bertram's underwear and socks.

  4. Okay...I think the Exam Room is done (unless I find a glaring error).  These may look a little strange because I went with an extreme wide angle lens to try to show the whole room.

     

     

    exam_room_11_03_2023.png

    exam_room_11_03_2023b.png

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