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Hash, Inc. - Animation:Master

gazzamataz

Craftsman/Mentor
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Posts posted by gazzamataz

  1. The one criticism that I would make is about Alf's eyes.

     

    :lol:

     

    Well spotted! I was hoping nobody would notice this and I would get away with it When I originally modeled Alf way back in 2001 I used a material for the eyes rather than model them. Since they are such an awkward shape modeling and animating unusually shaped pupils was gonna be a pain in the arse. But! I have just realised how to work around it - animate the material, it should work.

     

    Thanks Paul.

     

    More snippets later today I think :D

  2. Well, thanks for the comments guys - I never quite expected such an indepth reply about camera movement though…

     

    The thing to remember here is that this is just a section from a section, so if you saw the whole in context you might not think the camera angles and character at the start of this clip look ambiguous or a 'vanilla composition'. Personally it's just how I want it so I am happy with it. It is a smack-bang in your face introduuction to 'Alf' :D

     

    Robcat

    As far as the head movement is concerned, I normally (I am learning a little) rotate the neck then the head and possibly the shoulders when turning a characters head. In this instance since the turn is so rapid (he is responding to an alarm) his head and next doesn't turn at all, he spins his whole body around. I have watched this many times and feel that rotating his neck then head wouldn't really add to the movement.

     

    Anyway thanks for the tips and comments now back to refining everything… :rolleyes:

  3. Hi Hashers

     

    Well I thought I would post a little segment from my latest 'Bella Bear' extravaganza. The finished flick itself is only a small segment from one of my stories and will only be just over a minute long when finished...

     

    When done I will post the whole thing (hopefully by the end of next month) - enjoy!

     

    Alf's Appearance

  4. Oh 'insert your favourite swear word here'! :angry:

     

    I didn't see that... Does that mean that face model I was working on is now gone to the four winds? Can I get the file back somehow?

     

    Oh well, it is only the alpha version :(

     

    Thanks David for you help.

  5. Strange thing happened… I was working on a face model last week in AM 13 Alpha 5 and it was working fine. I download and install Alpha 6 and try to open the project (which for some strange reason had .prjb as it's extension) and AM says 'Can't read Binary Files'.

     

    ???

     

    I tried opened the offending file using text edit and it was… in binary, not ascii format. Will try using Alpha five to open it at home.

  6. Dale

     

    Nice to see you posting again! I like your character, is she destined for the haunted house project that you have been working on?

     

    Nicely modelled, nicely textured - do you have any cycles we could look at to see her in action?

     

    I see you are use Fur/Hair as well, I really must start using this feature myself I am feeling way behind :unsure:

  7. Gary, are all these clips eventually going to be edited into a complete story or are they test renders? Whatever, I'm enjoying watching your progress.

     

    Peg's Mansion is the only flick that is part of one of the stories, all the others are, as you say 'Test Renders' :D

     

    Me basically getting to grips learning to animate and bring my characters to life. As you can tell none of them are finished except the BBC Competition flick. Trouble is I never seem to finish anything cos I keep getting side tracked... :unsure:

  8. I think the first rock was best m8, the one using the displacement in AM 13 looks like it has had an acid rain attack...

     

    I assume that the peeble is textured with a decal and not a shader? When you say that you used a skydome and a single bulb you weren't using Dan Shimmyo's Skylight Rig by any chance where you? I have heard that it works with version 12 - I must give it a go.

  9. SLIDE

     

    That's a bueatiful handle m8, what lets this image down though is the blade... It lloks like a toon render. It needs to have definition and reflection on it to see the surface contours rather than a flat plastic look.

     

    Have you modeled the balde completely flat? If so I would put some definition in it near the hilt. Then put a material on it that doesn't reflect too much so you get the result you have. If you are gonna put something like a chrome material on it then make sure you have some sort of enviroment for it to reflect back or use an enviroment map.

     

    Plonk the chrome shader on it from the library for starters, the put a dome over it all with a texture on it for it to reflect from.

  10. Well the BAMUG, LAMUG, GLAM or whatever has had three meetings in the two years so it seems like a bi-annual sort of thing. I missed the last one at the Mac Show and was pretty pissed off about it but it would be nice to start the new year with another get to gether to see how everyone is geting on.

     

    Parlo normally hires the Chocolate Factory but I am sure another venue can be sorted out - I might even be able to sort one myself.

     

    John, Sam, Stephen, Steve, Stuart, Paul what say yee? I would love to know what is happening with 'Ninja Sticks' hint, hint...

  11. Nice! That is one scary looking critter...

     

    The only problem I have with the animation is his toes. They don't seem to bend very well, especially those on the back feet. He/she/it looks like he has two planks attached. Personally I feel the rear toes should curl up a touch when leaving the ground and then uncurl before hitting the ground.

  12. Paul

     

    Have you got Pop-up Blocker switched on? The movie should pop-up in a separate little window (makes it neat) and should automatically play. Try turning it off if not I will sort out something else...

     

    Errr, try this :)

     

    Night Flight

     

    BTW m8 did you get my recent e-mail to you? I also sent one to John Keats but didn't hear from him either. And, yeah this cold is a real bummer :angry:

  13. Well thanks for all the tips guys and girls, I couldn't quite get the glow to work. It seemed that when I applied it and rendered the idividual model it would glow, but once in the choreography it didn't want to play...

     

    Anyway I wanted to do a bit more over the Christmas Holidays but got a stinking cold as a Christmas present and didn't get much done. But I did manage to get this very rough render done.

     

    Night Flight

     

    Good start?

  14. Well thanks for the comments guys & girls - much appreciated!

     

    As for those anomalies on the pole they also exist on Witchy Peg's broom or should I say excercise-plunger bike-with hair??? (Where does the hair come from Nancy? Have a look at this Rocket Broomstick I must get one myself ) :D They are something to do with the volumetric lights and the specular highlights (I think/hope) and require a bit more work.

     

    I will be using both these scenes for my next animation so I have had to light them to let people see what is going on in them. As for Withcy Peg's eyesight… well she is slightly boss-eyed so lord knows what she see's through that telescope :lol:

  15. Right, since I am reasonably happy with the telescope room (I will try and soften the machine gun shadows Stuart :) ) I have been working on the Broom Room, which is down below the telescope room...

     

    I know the brass pole ain't right but I am more concerned with those anomalies appearing like black dots at the base of the pole...

    Broom_Room_Moon0.jpg

  16. Well chaps, I have been spending a few hours tweeking things and I quite like the look I have now. I did look at using radiosity but since I want to animate the scene I don't want to spend days watching it render. I only want a cartoony look anyway.

     

    I have changed Peg's feet and the lights, adding some volumetric to the lantern. I tried to get it to glow but it didn't seem to work and I still haven't cracked the light shining through the table. I thought making the light volumetric would solve that but obviously not...

     

    Anyway what do ya fink?

    Starry_Night_Again.jpg

  17. :blink:

     

    Oooww, all these tips! Now I am itching to do my second ever radiosity render - the first one I tried was with V8 and I stopped it rendering half way through...

     

    For the lamp to not shine through the table I guess I have to make the candle light in it volumetric n'est pas? I'll try and do an update tommorrow...

  18. johnl3d

    It appears she is observing her neighbor.....give the candle flame some glow..

     

    Yup, I see what you mean I need to elevate the telescope so that she is looking at the stars not the witch over the road, and that is a good point about glow on the candle - never thought of that.

     

    Eric2575

    The floor is buggin me. Not sure why.

    The floor is not finished - it's crap, I want to get a good wooden beam floor texture and plonk it on.

     

    I was trying to achieve a shaft of light coming through the window to give it a bit more atomosphere, but ran out of time - not too good with lighting. Might need some pictures on the walls too.

     

    I was tempted to try a radiosity render with the new version 12, but I haven't got a clue how to do that - guess I'll have to learn :)

     

    Thanks for the comments guys!

  19. Very nice model Zaryin but I have a couple of points I would like to make about this model that bug me:

     

    The teeth. I know it is a fantasy character but his teeth have always looked like they slope back to much, if you where to look at T-Rex or raptor teeth they wouldn't slant back so much. It looks as though he wouldn't be able to close his mouth properly.

     

    His waist. It looks a bit too feminine and narrow to support that big chest, arms and those large heavy looking wings.

     

    Apart from these two things he's looking good.

  20. Hashers

     

    Just finished remodeling Witchy Peg's Tower so I can put her in it to do her star gazing. So I thought I'd share the image with you - god it's good to get back into doing something again - too long a break.

     

    Anyway, I am doing this cos I want to animate a scene from one of my stories that I have been itching to do for ages. Enjoy!

    Starry_Night.jpg

  21. Hmmm that's one interesting spider making threats... My only comments are if he is meant to be realistic he looks as though he is doing a dance routine. Real spiders like tarantulas do this and just make you wanna jump back, there's is someting creepy about them.

     

    I don't envy you if you wanna make him walk... I did a spider walk a few years ago and it ain't easy! Keep it up up m8.

  22. Thanks for reminding me about the teeth, gazzmataz

     

    Hmmm that's much better! I like this render :D

     

    On a technical point this skull looks like one you would find after the animal had died and it flesh rotted away - I mean it is real bone as opposed to fossilized bone... All the bones you ever see in museums are grey or black or dark brown.

     

    I really must have a go at this radiosity rendering myself, is it hard? Does it take ages to render? Now, off to find a model to render...

     

    BTW, are you going to add the rest of the body?

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