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Hash, Inc. - Animation:Master

CRToonMike

*A:M User*
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Everything posted by CRToonMike

  1. Agree with SeanC, the face is ...not quite there. It seems to me that the skull is not quite big/high enough. The eyes should be the half-way mark, and in your render the eyes seem to be quite high, almost 1/3 down from the top of the skull, and that's taking in account the hair,btw. And the nose seems to be a bit on the too-long side. Suggestions, make the head (sans hair) a bit wider, drop the eyes and nose bridge down a bit -- more in the center. And put a eye's width between the eyes. Would help to have a c.u. on the face, front, side and 3/4 view to better see if this is what it needs. Either the arms are too short, or the hips are too low. The elbow joint should be @ the waist. the tip of the middle finger should come about mid-thigh. That would place the crest of the hip above the wrist. I like her, nevertheless. Still a bit to go in anycase. Just wondering, did you use rotos when modeling her? I've returned to A:M after about 10 months and have been modeling like crazy and haven't been using any rotoscopes for reference. It was last night when I looked at my latest model (about 10 hrs of work thus far, still a noob) I saw that a lot of porportional stuff was just plain wacky or wrong. This morning I whipped up a front and side 2D drawing for the face, placed them in and things are a lot better. There's something to be said for working from a 2D illustration to make a 3D version it. Not to mention this helps me to keep the modeling "on model" so to speak. hth
  2. amazing render . And the compostition is awesome, too. Well worth the render time.
  3. A few things popped out to me while looking at the pictures (esp. the top one) Overall great character design! As mentioned before, real cute -- but distinctively yours. Wonderful work there. The shoes on the two boys should be different. Right now the sock of the fg character "blends" into the shoe of the bg. boy char. Also, are the shoes for the girl supposed to be mismatched? It looks like one shoe's white and the other's pink? And it's visually confusing that it seems that her feet are in front of the tall boy (red shirt) but the rest of her body is behind him. The shirt of the fg boy, on our right, needs to be wrinkled or at leas the mass of the thigh needs to be "respected" (i.e. as someone said either smartskin or some kind of cloth behavior). This also happens in the bottom graphic with the shorter boy. Great modeling and (overall) good colors. As far as adding cloth textures goes, it may be a case of overwhelming the design. Sometimes keeping it simple can be the best way for a graphic to pop out. hth
  4. The silloutte is good on the figure. The movements are smooth, imho, nice and broad "drama-queen" worthy, iykwim. Definately needs some secondary movement (like you said, it's not in there yet). But overall, it feels "alive" to me and I really like the Hand-wave and head-shake in the begining of the anim. About the only real crit I can give is to ask you to ditch the stripes on the pants for renders at this size, bit of a distraction and hard to make out just what the legs are really doing.
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