sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 02/23/2022 in all areas

  1. One of the issues in using Instant Meshes is trying to control the overall orientation of the splines. We would like to have a horizontal / vertical orientation wherever possible to make it easier to set up bones and constraints in A:M. I am sometimes able to get this orientation, but I do it by pushing the buttons and etc. (without knowing how) until I get to the final result. The examples below show the original .OBJ imported to A:M, the default by running Instant Meshes without any modifications and the better final result after fiddling with it. The -steep creases- button seems to help in some cases and the -align to boundary- button seems to help in other cases.
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