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  1. Today
  2. You've turned The Killer Bean into The Little Dutch Boy! 😀
  3. Yesterday
  4. I think Venture Brothers has a relevant clip for nearly everything, if you look hard enough: Also, congrats on 100k views! You are well on your way to monetization!
  5. found these on a AM cd I had saved it was model and proxy model
  6. Last week
  7. found these characters on 2002 AM cd ,,,dressed them a bit and was getting reay to animate when oops hit the wrong key and lost all...will post if I canget them aacting better
  8. Strange that I'm seeing the gif animation in the preview of this post but not in the post itself. As far as the project itself... When we download the project file it will of course be missing any referenced images. As such when I render it I get the melting ice and fire but not the character. Still a fun project even without the frozen guy thawing out in the render. Let's see if this appears in this post... yep. It does.
  9. It took 17 years but my Heavy Push has now surpassed 100,000 views on YouTube!
  10. Do you have Animation:Master questions? Bring them to Live Answer Time at Noon CDT Saturday April 27 2024! Animator Walter Lantz was born on this day in 1899.
  11. Ah! It becomes clear to me. I had the assumption that it ment all actions of the model in one model.obj . And I was working in the action editor. So it is impossible to have several *.obj in one obj.file. Thanks for explaining the reason.
  12. If I invoke the export plugin from a model, that choice won't appear because there can only one model to export from a model. If i invoke that export plugin from a Choreography ( on the Chor in the PWS), that choice does appear because there can be many models in a Chor. Likewise for the choice to "Export all frames"; it is only relevant in a Chor.
  13. Thanks for your answer, Robcat. Not sure if I understand. I gave screens I receive on the commen way to export obj files. None of them have the possibility to choose the obj export you show me. Version v16 v18 v19, all show a screen without this export ocasion.
  14. I have been searching for a way for Export Options in the last three versions. It seems as if the "all in one" - "single models" - and "single models in one object" is disapeared.
  15. Earlier
  16. Here is another modern render of one of my old Animation Showdown animations. I added a school gymnasium set and rendered with radiosity. A birdseye view of the chor looks like this. The set is a completely enclosed box with two kleig lights in the ceiling... A conventional render with those two lights gets this... That is very severe. If I were going to use conventional lighting I would need add a number of fill lights in strategic places. Here is a radiosity render. The shadow areas are no longer pitch black and there is visible detail even where the lights do not directly shine. Overall, however, it is too dark for my taste. Increasing the Intensity of the lights so that the charcters were well illuminated caused the brightest spots on the floor to become overbright and clip. Instead I applied a gamma correction to the radiosity render. I''m liking this much better... Unfortunately, the shadowing that was indistinct in the raw render is now ever weaker. To give that some more bite i rendered a pass with ScreenSpace Ambient Occlusion (SSAO)... ... and composited that by "multiplying" it with the Radiosity. I did that in After Effects but an A:M "composite Project" can do the same operation. This PNG alternates "before" and "after"... SSAO has no anti-aliasing so I had to render those at 3x3 times the normal resolution to make smooth versions suitable for compositing. When A:M introduced Radiosity our computers weren't ready for it. Each render took so long that animation was unthinkable. But now with a modern CPU and NetRender it is within reach. My 640x480 test renders for this scene took only about 3 minutes per frame. After i got my settings decided and cranked up the quality, the full-frame final renders took only about 20 minutes each. Get started with Radiosity with Yves Poissant's Cornell Box Tutorial Learn more at Yves Poissant's Radiosity/Photon Mapping Pages
  17. Thanks, David! I'm finding out now that this must be a 19.5 problem. If I go render in v19.0 the frames come out properly. I should have thought of this before since i already had a 19.5 problem with the regular color render of this scene.
  18. Have you tried making a new Chor? I've had a few Chors get corrupted somehow...once I recreated them, things straightened out. Also doing a reset has helped occasionally. Your SSAO settings could also be the culprit. These have been my go-to settings lately. Hope something in there helps.
  19. Here's a birdseye view of the chor. The alien in the camera view is highlighted, the offscreen aliens are to the right of the camera. But now I've gone through deleting each alien one-by-one, re-rendering that frame and the gash is still there...
  20. Starting with the full chor plus a few additions, the gash is till there... But if I delete all the aliens, (there are about 9 offscreen to the right) the gash is gone, with a new, smaller scratch on the front-most cushion...
  21. I just tried making a stripped-down version with only the brick wall... but that didn't produce the gash when I rendered. So there must be some point between all-the-of-other-objects and none-of-the-other-objects that creates the problem. I'll have to investigate further and report back. Thanks, none-the-less, David!
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