sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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I'd ease up on the density of the roughness or texturing you have going on- that'll read not so well when you animate it.

 

Other than that- it's a good start.

 

I don't envy you the road ahead, however... it takes a looooong time to learn this and a looooong time to make any headway on "short" films. :P

Posted
Comments would be appreciated (*Hint*Hint*)

You could start by making the rendered image a little lighter so that us mortals without nocturnal vision could see it more easily ;)

Posted

It's a little too geometric for my tastes. I'd like to see a little more flowing and organic shapes (less angles more curves). IT's very satisfying to create something with the program. I do have one suggestion for you, however, and that is "don't think so hard". That may sound odd, but it's the same with any of the 3D programs that are available. They offer SO much in terms of tools and resources, that it is very easy to get caught up in trying to add every effect or texture that you can find. Start small (using the tutorials is a good way to get comfortable with things) and then work your way up to the models that interest you.

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