sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Hi, I have started working on a ganster-ish car for my evil ninjas to chase down my good ninja with. I've never modelled anything non-alive before, so I could use some advice. Don't bother with the material on the wheels or bumper yet, either... I only have the car body and headlight materials figured out...

 

Any crits and comments would be great!

 

-Andrew :D

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Hard to judge with such a dark material. Would you please set the diffuse colour to a lighter shade of grey (e.g. 128,128,128) so I can see more than just the specular reflections?

 

Thanks.

Posted

Any particular reason you used sixteen radial cross-sections on the wheel covers and tires? Eight is standard. Similarly, your turn signal cases could have been constructed with four sections.

 

Are you satisfied with the shading/specular reflections from your highly curved 5 point patches; especially the large ones on either side of the wheel well? I typically try to keep them as small and flat as possible.

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