sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Ninja ganster car WIP


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Hi, I have started working on a ganster-ish car for my evil ninjas to chase down my good ninja with. I've never modelled anything non-alive before, so I could use some advice. Don't bother with the material on the wheels or bumper yet, either... I only have the car body and headlight materials figured out...

 

Any crits and comments would be great!

 

-Andrew :D

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Any particular reason you used sixteen radial cross-sections on the wheel covers and tires? Eight is standard. Similarly, your turn signal cases could have been constructed with four sections.

 

Are you satisfied with the shading/specular reflections from your highly curved 5 point patches; especially the large ones on either side of the wheel well? I typically try to keep them as small and flat as possible.

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