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Hash, Inc. - Animation:Master

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Posted

I want to use the TSM to rig my Balrog model, but in reading the documentation I see that my Arms have to be in a T-pose. Is there away around that?Or will I be rigging from scratch :(

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Posted

because the direction (and rotation) of the setupmachine skeleton bones are very important, i think there is no other way to make the rigg with TSM.

 

When you change the pose, the directions (and rotation) of the bones change, too.

I think it's the only way!

 

I'm being ready to see first animation of Balrog.

The Model is a great work !!!

  • Hash Fellow
Posted (edited)

Since he's got such a bent over posture, how about rigging him with the quadraped bones? I know it doesn't have fingers but maybe you could graft those on after the fact?

 

Second thought... would it not be practical to deform that mesh into the upright T pose?

 

Great model BTW!

Edited by robcat2075
Posted

Hey, sorry it took me a while to get back to you about this. The TSM doesn't require you to have your character in a T pose, that's just kind of traditional.

 

--Raf

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