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Webinar: How a Pixar Animator Uses 2D


robcat2075

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AnimationMentor has another free webinar upcoming on Oct 1.

Register here...

Animation Mentor has posted the recorded Zoom session:

How a Pixar Animator Uses 2D

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In this webinar, Youri Dekker will cover how he utilizes 2D animation as part of his process for animating a shot at Pixar. He will also go over examples of how he used 2D animation to produce music videos and create other personal projects.

 

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I watched the webinar today.  I presume they will post a recording later.

Something that surprised me was him mentioning needing to work around "gimbal lock".

Gimbal lock? They still have gimbal lock at Pixar? That sounds insane.

 

I was also surprised that the "layout" he gets for a sequence is as animated as it is.

Someone in Pixar is doing a lot of character animation that never is seen on screen.

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30 minutes ago, robcat2075 said:

I watched the webinar today.  I presume they will post a recording later.

Something that surprised me was him mentioning needing to work around "gimbal lock".

Gimbal lock? They still have gimbal lock at Pixar? That sounds insane.

 

I was also surprised that the "layout" he gets for a sequence is as animated as it is.

Someone in Pixar is doing a lot of character animation that never is seen on screen.

I attended as well, I thought his technique was interesting but results in a lot of extra work, especially if you aren't already a decent 2D artist or animator. 

Still, very interesting webinar. 

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3 minutes ago, Roger said:

I attended as well, I thought his technique was interesting but results in a lot of extra work, especially if you aren't already a decent 2D artist or animator. 

Still, very interesting webinar. 

For him, a facile drawer, it seems to be worthwhile, but still i was baffled when he said he went back to 2D to test eye directions.

Are they not able to just move an eye target around like we do? :dontknow:

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2 hours ago, robcat2075 said:

For him, a facile drawer, it seems to be worthwhile, but still i was baffled when he said he went back to 2D to test eye directions.

Are they not able to just move an eye target around like we do? :dontknow:

Yeah it seems like that would be something that would be present in the software, but I guess not?  

Was still interesting to see a pro at work, though. 

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