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Webinar: How a Pixar Animator Uses 2D


robcat2075

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AnimationMentor has another free webinar upcoming on Oct 1.

 

How a Pixar Animator Uses 2D

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In this webinar, Youri Dekker will cover how he utilizes 2D animation as part of his process for animating a shot at Pixar. He will also go over examples of how he used 2D animation to produce music videos and create other personal projects.

 

Update... Animation Mentor has posted the recorded Zoom session:

 

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I watched the webinar today.  I presume they will post a recording later.

Something that surprised me was him mentioning needing to work around "gimbal lock".

Gimbal lock? They still have gimbal lock at Pixar? That sounds insane.

 

I was also surprised that the "layout" he gets for a sequence is as animated as it is.

Someone in Pixar is doing a lot of character animation that never is seen on screen.

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30 minutes ago, robcat2075 said:

I watched the webinar today.  I presume they will post a recording later.

Something that surprised me was him mentioning needing to work around "gimbal lock".

Gimbal lock? They still have gimbal lock at Pixar? That sounds insane.

 

I was also surprised that the "layout" he gets for a sequence is as animated as it is.

Someone in Pixar is doing a lot of character animation that never is seen on screen.

I attended as well, I thought his technique was interesting but results in a lot of extra work, especially if you aren't already a decent 2D artist or animator. 

Still, very interesting webinar. 

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3 minutes ago, Roger said:

I attended as well, I thought his technique was interesting but results in a lot of extra work, especially if you aren't already a decent 2D artist or animator. 

Still, very interesting webinar. 

For him, a facile drawer, it seems to be worthwhile, but still i was baffled when he said he went back to 2D to test eye directions.

Are they not able to just move an eye target around like we do? :dontknow:

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2 hours ago, robcat2075 said:

For him, a facile drawer, it seems to be worthwhile, but still i was baffled when he said he went back to 2D to test eye directions.

Are they not able to just move an eye target around like we do? :dontknow:

Yeah it seems like that would be something that would be present in the software, but I guess not?  

Was still interesting to see a pro at work, though. 

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