Phil Posted September 22, 2023 Share Posted September 22, 2023 I've adding bones and contraints relationships. I must be doing/missing a step. When i reopen the saved project they're all gone. any ideas? Im using version 19.5a Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 22, 2023 Hash Fellow Share Posted September 22, 2023 It's a bug in v19.5 Go back to v19.0 for this until v19.5b comes out, which should be soon. Quote Link to comment Share on other sites More sharing options...
Phil Posted September 22, 2023 Author Share Posted September 22, 2023 Thanks, Quote Link to comment Share on other sites More sharing options...
Phil Posted January 11 Author Share Posted January 11 Looks like this is now working. I'm trying to import constraints and bones (left_side.mdl ) into my model that i have that has all the right side constraints and bones already done. this used to work but now it just overwrites the data and i lose the right side. is there a way to copy the bones and data from one side to the other? I was following a tutorial from Barry Zundel disc 2 lesson 9. Mirroring and fixing the rig Its now on youtube as Animation:Master Training - Episode 24 - Mirroring and Fixing the Rig Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 11 Hash Fellow Share Posted January 11 When you say it used to work, what version were you using? Quote Link to comment Share on other sites More sharing options...
Phil Posted January 11 Author Share Posted January 11 I dont remember, as i started using MirrorSplines. which i not have been able to get it to work under windows 11 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 12 Hash Fellow Share Posted January 12 I've never gone all the way through Barry Zundel's rigging process since I don't use his rig. I just know that other people have gotten a successful result... recently... so it must work in some fashion. Here is how mirroring bones, CP weights, and constraints is done with current A:M tools. Note that the model I demonstrate with already has an exactly mirrored mesh, having done that with Copy/Flip/attach. You want your splines to be exactly mirrored for this stuff to work. MirrorBones&MirrorConstraints.mp4 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 12 Hash Fellow Share Posted January 12 Here is Steffen's documentation on his original Mirror Bone and Mirror Constraints. They may have minor differences from today's versions http://sgross.com/plugins/plugin18/index.html Quote Link to comment Share on other sites More sharing options...
Phil Posted January 14 Author Share Posted January 14 Thank you. I had forgotten about these. They worked. Quote Link to comment Share on other sites More sharing options...
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