CreativeAustinYankee Posted April 20, 2004 Posted April 20, 2004 Hi, I've created a robot and I'm adapting the bone structure to be used with TSM. He has a torso and a head with an antenna on top of that. The antenna I'm going to ignore for this. But he really doesn't have a neck. I presume that the required neck bone needs some splines attached to it? Can I do that and make the neck unmoving? Any advice would be appreciated. Let me know if you need to take a look at the model, I can post it. Thanks in advance, Steve P. Quote
jon Posted April 20, 2004 Posted April 20, 2004 i don't imagine that you have to attach control points to the neck bone, but unless you lock the neck bone down, the head will behave like it still has a neck. you can try attaching all the head's cps to the neck bone, and ignore the head bone altogether, but that might produce some weird results too. -jon Quote
KenH Posted April 20, 2004 Posted April 20, 2004 Read the docs. It says you can delete any bones you like. So I guess that would include the neck too. As long as the naming and heirarchy is right you should be fine. Quote
CreativeAustinYankee Posted April 20, 2004 Author Posted April 20, 2004 Thanks for the input. Ken, the docs say that at least 3 spine bones and a neck bone are required. Quote
Morgan Posted April 20, 2004 Posted April 20, 2004 Steve, You shouldn't delete the neck bone, but you don't have to use it. If you make it very short and don't assign any points to it, I think you'll get the effect you're looking for. Quote
CreativeAustinYankee Posted April 22, 2004 Author Posted April 22, 2004 Thanks again, guys. I ran it through TSM and, aside from a modeling problem I have to fix, I'm happy with the result. Morgan, not assigning cps to the bones was the right approach. Quote
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