R Reynolds Posted July 8, 2023 Posted July 8, 2023 Here is a comparison of a real time screen render of the same model. v19.5a appears to have an issue with alpha channels in decals, rendering the patches as clear. Progressive renders are correct in both versions. Quote
Hash Fellow robcat2075 Posted July 8, 2023 Hash Fellow Posted July 8, 2023 Yeah, this has been a problem for alpha channels in sprites too. If you can present a sample PRJ for this... it will save me from having to do it Quote
R Reynolds Posted July 14, 2023 Author Posted July 14, 2023 Sorry, Robert, I just saw this now. I'll get on it. Quote
R Reynolds Posted July 15, 2023 Author Posted July 15, 2023 Use v19.5a to open the attached embedded project of the jungle queen's head which has been decaled with text with an alpha channel. The image on the left shows a real time render of the head. Progressive renders produce the more correct image on the right. alpha_channel_decals_in_real_time_render_embed.prj Quote
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