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Hash, Inc. - Animation:Master

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Posted

Here is a comparison of a real time screen render of the same model. v19.5a appears to have an issue with alpha channels in decals, rendering the patches as clear. Progressive renders are correct in both versions.

v19pt5a_real_time_screen_render_glitch.jpg

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Posted

Yeah, this has been a problem for alpha channels in sprites too.

If you can present a sample PRJ for this... it will save me from having to do it :D

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