zacktaich Posted September 26, 2003 Posted September 26, 2003 If you are here and you are not ammag personnel, please leave now. By Zachary Taich Sorry the image looks like crapola, the corners and edges are getting cut off. Quote
zacktaich Posted September 26, 2003 Author Posted September 26, 2003 - AMMAG TESTING AREA - ... nothing to see here ... Quote
zacktaich Posted September 26, 2003 Author Posted September 26, 2003 - AMMAG TESTING AREA - ... nothing to see here ... Quote
TheJunglist Posted September 27, 2003 Posted September 27, 2003 try smartskining the elbows....section in the users manual ...or if u just want to see what he would look like without creases move the cps in the muscle mode in the pose. Quote
zacktaich Posted September 28, 2003 Author Posted September 28, 2003 Thank you, I've been trying that out. He currently only has 700 something patches. Is this too little to animate well w/? Quote
ZPiDER Posted September 28, 2003 Posted September 28, 2003 700 is a very low number and sounds like you'll get in serious trouble while animating. it depends on your splineage though. if you'd post a wireframe we could help you with that. Quote
zacktaich Posted September 28, 2003 Author Posted September 28, 2003 Well here's a wireframe shot of his front. This model is slightly different to the model above. It's legs and arms connection to the body are better. You can also download the model off my terrible website. http://www.angelfire.com/ca7/zachary. Click on any one of the "free models" links. P.S. Zpider, Zevel is great I use it on all mechanical models. Quote
zacktaich Posted September 29, 2003 Author Posted September 29, 2003 Here's an updated shot. Give comments please!!! Quote
JBarrett Posted September 29, 2003 Posted September 29, 2003 Here's an updated shot. Give comments please!!! There are some spline continuity issues around his hips and shoulders, which is why you have those creases in the render. Remember, you can't quite build w/ splines the same way you build w/ polys. Quote
Mike Lium Posted October 4, 2003 Posted October 4, 2003 Its a pretty good start. What I like to do is rarely use real dark colors while modeling as it hides to many creases and imperfections on the model. Try using a lighter color ( you can always change it down the road ) and give the model a little specularity and see if that helps you see the problems. 2¢ Mike Quote
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