sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
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Hash, Inc. - Animation:Master

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Posted

700 is a very low number and sounds like you'll get in serious trouble while animating. it depends on your splineage though. if you'd post a wireframe we could help you with that.

Posted

Well here's a wireframe shot of his front. This model is slightly different to the model above. It's legs and arms connection to the body are better.

 

You can also download the model off my terrible website. http://www.angelfire.com/ca7/zachary. Click on any one of the "free models" links.

 

P.S. Zpider, Zevel is great I use it on all mechanical models.

post-7-1064765449.jpg

Posted
Here's an updated shot. Give comments please!!!

There are some spline continuity issues around his hips and shoulders, which is why you have those creases in the render. Remember, you can't quite build w/ splines the same way you build w/ polys.

Posted

Its a pretty good start.

What I like to do is rarely use real dark colors while modeling as it hides to many creases and imperfections on the model.

Try using a lighter color ( you can always change it down the road ) and give the model a little specularity and see if that helps you see the problems.

 

 

Mike

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