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  • *A:M User*
Posted (edited)

I know DarkTree textures were rolled into AM at some point and the plugin is available...but how do you go about making new textures to use with the plugin?   Are they still selling the software?  Or did it go the abandonware route?   It looks like their website hasn't been updated since 2010.  

Edited by robcat2075
topic clarified
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  • Hash Fellow
Posted

I see now that Roger was really asking about authoring new materials that use the Symbiont plugin.

For that you would have to have the separate DarkTree program which is not sold anymore.

Alas!

 

However I'll note that the .dsts files are all text files. Perhaps some clever person can deduce useful information from them

DarkTree Knotty Pine Flooring

Version: 2.00
Modified: 05/15/2003
Author: Ron Wolfe

// So far, I've found that Agate makes the best wood grain. Play 
// with the contrast, and especially scale it by compressing the x 
// axis and stretching the y axis to get the grain pattern that you 
// want. There are numerous ways to keep adjusting this shader to 
// get many different types of wood. This one looks a little like 
// knotty pine. By Ron Wolfe. 

Pref_Map: Planar
Rep_Frame: 1
Type: Shaded
Source: SHADER
Aspect_Width: 10
Aspect_Height: 10
Scale: 1
Unit_Scale: Feet
Heading: 0
Pitch: 0

{
    Natural 1 : Agate Color
    {
        DarkData: 4, -1, 200
        Transform:
            Trans_0              : 1.66667, 0, 0, -0.916667
            Trans_1              : 0, 0.25, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Roughness            : 0.6
            Strata_Function      : 0
            Blend_Function       : 0
            Brightness           : 0.3
            Contrast             : 0.3
            Input_Seed           : 13
        Color:
            Low                  : Link_To 5 | Color
            High                 : Link_To 6 | Color
    }
    Natural 2 : Lumps Color
    {
        DarkData: 4, -3, 200
        Transform:
            Trans_0              : 5.34188, 0, 0, -1.14583
            Trans_1              : 0, 1.78063, 0, 0
            Trans_2              : 0, 0, 4.2735, 0
        Common:
            Lump_Size            : 0.07
            Density              : 0.18
            Blend_Function       : Link_To 11 | Percent
            Input_Seed           : 1
            Sampling_Options     : NONE
        Color:
            Background           : Link_To 6 | Color
            Lumps                : Link_To 5 | Color
    }
    Natural 3 : Lumps Percent
    {
        DarkData: 4, -2, 200
        Transform:
            Trans_0              : 5.34188, 0, 0, -1.14583
            Trans_1              : 0, 1.78063, 0, 0
            Trans_2              : 0, 0, 4.2735, 0
        Common:
            Lump_Size            : 0.07
            Density              : 0.18
            Blend_Function       : 0
            Input_Seed           : 1
            Sampling_Options     : NONE
        Percent:
            Background           : 0
            Lumps                : 1
    }
    Process 4 : Composite Color
    {
        DarkData: 3, -1, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Blend_Function       : 0.5
            Mask                 : Link_To 3 | Percent
            Invert               : FALSE
        Color:
            Color_A              : Link_To 1 | Color
            Color_B              : Link_To 2 | Color
    }
    Control 5 : Switch Color
    {
        DarkData: 5, -2, 200
        Transform:
            Trans_0              : 0.599999, 0, 0, 0.549999
            Trans_1              : 0, 4, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : Link_To 0 | Seed
            Weight_1             : 1
            Weight_2             : 1
            Weight_3             : 0
            Weight_4             : 0
            Weight_5             : 0
        Color:
            Background_1         : Link_To 12 | Color
            Background_2         : Link_To 13 | Color
            Background_3         : 200, 0, 0
            Background_4         : 0, 200, 0
            Background_5         : 0, 0, 200
    }
    Control 6 : Switch Color
    {
        DarkData: 5, -1, 200
        Transform:
            Trans_0              : 0.599999, 0, 0, 0.549999
            Trans_1              : 0, 4, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : Link_To 0 | Seed
            Weight_1             : 1
            Weight_2             : 1
            Weight_3             : 0
            Weight_4             : 0
            Weight_5             : 0
        Color:
            Background_1         : Link_To 19 | Color
            Background_2         : Link_To 20 | Color
            Background_3         : 200, 0, 0
            Background_4         : 0, 200, 0
            Background_5         : 0, 0, 200
    }
    Pattern 7 : Rock_Wall Color
    {
        DarkData: 1, -1, 200
        Transform:
            Trans_0              : -2.53841e-007, 5.8072, 0, 0
            Trans_1              : -5.8072, -2.53841e-007, 0, 0
            Trans_2              : 0, 0, 5.8072, 0
        Common:
            Input_Seed           : Link_To 0 | Seed
            Height               : 1
            Width                : 16
            Depth                : 1
            Row_Shift            : 0.3
            Mortar_Width         : 0
            Blend_Function       : 0
            Sampling_Options     : NONE
            2D_Pattern           : TRUE
            Largest_Size         : 1
            Smallest_Size        : 1
            Size_Variation       : 0
            Rounded_Corners      : Link_To 0 | Rounded Corners
            Align                : 1
            Directional_Bias     : 0.5
        Color:
            Stones               : Link_To 8 | Color
            Mortar               : 127, 95, 63
    }
    Control 8 : Shuffle_Translate Color
    {
        DarkData: 2, -1, 200
        Transform:
            Trans_0              : -7.5271e-009, -0.1722, 0, 0
            Trans_1              : 0.1722, -7.5271e-009, 0, 0
            Trans_2              : 0, 0, 0.1722, 0
        Common:
            Input_Seed           : Link_To 0 | Seed
            X_Amount             : 1
            Y_Amount             : 1
            Z_Amount             : 1
        Color:
            Background           : Link_To 4 | Color
    }
    Pattern 9 : Rock_Wall Bump
    {
        DarkData: 1, 0, 200
        Transform:
            Trans_0              : -2.53841e-007, 5.8072, 0, 0
            Trans_1              : -5.8072, -2.53841e-007, 0, 0
            Trans_2              : 0, 0, 5.8072, 0
        Common:
            Input_Seed           : 1
            Height               : 1
            Width                : 16
            Depth                : 1
            Row_Shift            : 0.3
            Mortar_Width         : Link_To 0 | Bevel Width
            Blend_Function       : Link_To 26 | Percent
            Sampling_Options     : NONE
            2D_Pattern           : TRUE
            Largest_Size         : 1
            Smallest_Size        : 1
            Size_Variation       : 0
            Rounded_Corners      : Link_To 0 | Rounded Corners
            Align                : 1
            Directional_Bias     : 0.5
        Bump:
            Stones               : 0
            Mortar               : 0
            Bump_Scale           : 1
            Bevel_Width          : Link_To 0 | Bevel Width
            Bevel_Profile        : Link_To 26 | Percent
    }
    Shader 10 : DarkTree_Shader Color
    {
        DarkData: 0, 0, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Color:
            Light1_Color         : 255, 255, 255
            Light1_Rise          : 0.625
            Light1_Rotate        : 0.85
            Light2_Color         : 0, 0, 0
            Light2_Rise          : 0
            Light2_Rotate        : 0
            Surface_Color        : Link_To 7 | Color
            Diffuse_Level        : Link_To 0 | Diffuse
            Diffuse_Function     : 0.5
            Luminosity           : Link_To 0 | Luminosity
            Specular_Level       : Link_To 0 | Specular
            Specular_Function    : 0.5
            Glossiness           : Link_To 0 | Glossiness
            Metal_Highlight      : 0
            Anisotropy           : 0
            Anisotropic_Direction : 0
            Reflectivity         : 0
            Environment          : 180, 180, 240
            Transparency         : 0
            Refraction           : 1.5
            Clear_Coat_Level     : 0
            Clear_Coat_Glossiness : 0.4
            Clear_Coat_Thickness : 0
            Clear_Coat_Smoothing : 0
            Surface_Bump         : Link_To 9 | Bump
            Alpha                : 1
    }
    Generator 11 : Sine_Wave Function
    {
        DarkData: 5, -3, 200
        Common:
            Input                : 0
            Frequency            : 1.25
            Amplitude            : 0.5
            Phase_Amount         : 0
            Phase_Min            : 0
            Phase_Max            : 5
            Shift                : 0.5
            Upper_Clamp          : 1
            Lower_Clamp          : 0
            Invert               : FALSE
            Reverse              : FALSE
    }
    Process 12 : HSV_Attractor Color
    {
        DarkData: 6, -3, 200
        Transform:
            Trans_0              : 0.37, 0, 0, 0
            Trans_1              : 0, 0.37, 0, 0
            Trans_2              : 0, 0, 0.37, 0
        Color:
            Background           : 255, 255, 255
            Target               : Link_To 0 | Grain 1
            Hue_Invert           : FALSE
            Sat_Invert           : FALSE
            Val_Invert           : FALSE
            Hue_Amount           : 1
            Sat_Amount           : Link_To 14 | Percent
            Val_Amount           : Link_To 15 | Percent
    }
    Process 13 : HSV_Attractor Color
    {
        DarkData: 6, -2, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Color:
            Background           : 0, 0, 0
            Target               : Link_To 0 | Grain 1
            Hue_Invert           : FALSE
            Sat_Invert           : FALSE
            Val_Invert           : FALSE
            Hue_Amount           : 1
            Sat_Amount           : Link_To 16 | Percent
            Val_Amount           : Link_To 17 | Percent
    }
    Control 14 : Randomizer Percent
    {
        DarkData: 7, -3, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : 1
        Percent:
            Percent_Minimum      : Link_To 18 | Percent
            Percent_Maximum      : 1
    }
    Control 15 : Randomizer Percent
    {
        DarkData: 8, -3, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : 1
        Percent:
            Percent_Minimum      : Link_To 18 | Percent
            Percent_Maximum      : 1
    }
    Control 16 : Randomizer Percent
    {
        DarkData: 7, -2, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : 1
        Percent:
            Percent_Minimum      : Link_To 18 | Percent
            Percent_Maximum      : 1
    }
    Control 17 : Randomizer Percent
    {
        DarkData: 8, -2, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : 1
        Percent:
            Percent_Minimum      : Link_To 18 | Percent
            Percent_Maximum      : 1
    }
    Process 18 : Composite Percent
    {
        DarkData: 9, -3, 200
        Transform:
            Trans_0              : 2.7027, 0, 0, 0
            Trans_1              : 0, 2.7027, 0, 0
            Trans_2              : 0, 0, 2.7027, 0
        Common:
            Blend_Function       : 0.5
            Mask                 : Link_To 0 | Variation 1
            Invert               : FALSE
        Percent:
            Percent_A            : 1
            Percent_B            : 0
    }
    Process 19 : HSV_Attractor Color
    {
        DarkData: 6, -1, 200
        Transform:
            Trans_0              : 0.37, 0, 0, 0
            Trans_1              : 0, 0.37, 0, 0
            Trans_2              : 0, 0, 0.37, 0
        Color:
            Background           : 255, 255, 255
            Target               : Link_To 0 | Grain 2
            Hue_Invert           : FALSE
            Sat_Invert           : FALSE
            Val_Invert           : FALSE
            Hue_Amount           : 1
            Sat_Amount           : Link_To 21 | Percent
            Val_Amount           : Link_To 22 | Percent
    }
    Process 20 : HSV_Attractor Color
    {
        DarkData: 6, 0, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Color:
            Background           : 0, 0, 0
            Target               : Link_To 0 | Grain 2
            Hue_Invert           : FALSE
            Sat_Invert           : FALSE
            Val_Invert           : FALSE
            Hue_Amount           : 1
            Sat_Amount           : Link_To 23 | Percent
            Val_Amount           : Link_To 24 | Percent
    }
    Control 21 : Randomizer Percent
    {
        DarkData: 7, -1, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : 1
        Percent:
            Percent_Minimum      : Link_To 25 | Percent
            Percent_Maximum      : 1
    }
    Control 22 : Randomizer Percent
    {
        DarkData: 8, -1, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : 1
        Percent:
            Percent_Minimum      : Link_To 25 | Percent
            Percent_Maximum      : 1
    }
    Control 23 : Randomizer Percent
    {
        DarkData: 7, 0, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : 1
        Percent:
            Percent_Minimum      : Link_To 25 | Percent
            Percent_Maximum      : 1
    }
    Control 24 : Randomizer Percent
    {
        DarkData: 8, 0, 200
        Transform:
            Trans_0              : 1, 0, 0, 0
            Trans_1              : 0, 1, 0, 0
            Trans_2              : 0, 0, 1, 0
        Common:
            Input_Seed           : 1
        Percent:
            Percent_Minimum      : Link_To 25 | Percent
            Percent_Maximum      : 1
    }
    Process 25 : Composite Percent
    {
        DarkData: 9, -1, 200
        Transform:
            Trans_0              : 2.7027, 0, 0, 0
            Trans_1              : 0, 2.7027, 0, 0
            Trans_2              : 0, 0, 2.7027, 0
        Common:
            Blend_Function       : 0.5
            Mask                 : Link_To 0 | Variation 2
            Invert               : FALSE
        Percent:
            Percent_A            : 1
            Percent_B            : 0
    }
    Generator 26 : Linear Function
    {
        DarkData: 2, 0, 200
        Common:
            Input                : 0
            Frequency            : 2
            Amplitude            : 0.1
            Phase_Amount         : 0
            Phase_Min            : 0
            Phase_Max            : 1
            Shift                : 0.5
            Upper_Clamp          : 1
            Lower_Clamp          : 0
            Invert               : FALSE
            Reverse              : FALSE
        Generator:
            Repeat_Flag          : FALSE
    }
}

Trigger_Bank: 1, 1

Tweaker
{
    Tweak                : IF_COLOR
    Tweak                : Grain 1
    Tweak                : 179, 133, 91
    Tweak                : IF_COLOR
    Tweak                : Grain 2
    Tweak                : 240, 228, 202
    Tweak                : IF_PERCENT
    Tweak                : Variation 1
    Tweak                : 0.1
    Tweak                : IF_PERCENT
    Tweak                : Variation 2
    Tweak                : 0.1
    Tweak                : IF_PERCENT
    Tweak                : Rounded Corners
    Tweak                : 0.02
    Tweak                : IF_PERCENT
    Tweak                : Bevel Width
    Tweak                : 0
    Tweak                : IF_PERCENT
    Tweak                : Diffuse
    Tweak                : 1
    Tweak                : IF_PERCENT
    Tweak                : Specular
    Tweak                : 0.3
    Tweak                : IF_PERCENT
    Tweak                : Glossiness
    Tweak                : 0.15
    Tweak                : IF_PERCENT
    Tweak                : Luminosity
    Tweak                : 0.1
    Tweak                : IF_INT
    Tweak                : Seed
    Tweak                : 2
}

 

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