Simon Edmondson Posted August 8, 2019 Share Posted August 8, 2019 LC Baby F.mdl TLC S3 Baby 003C.act Trying to finish The Learning Curve but, having a lot of problems. Slowly sorting out most of them but, this one is proving difficult to trace. Because it started with an old model, a the finger poses were done using skeletal mode. I know now, thats not the way to go but, not then. The scene was animated as as an action and i seemed to go ok until I checked the right hand. The fourth finger ( the pinkie ) was completely skew wif with the three bones at complete variance to each other. Went back and corrected the model, and the settings in the pose controls but, when the corrected model is used the variance is still there. Even though, when used in a new action, there is no problem with the orientation of the bones.? I have tried deleting the pose channel for R4 in the action, changing model, reimporting, all that I can think off. No joy. Might anyone be able to offera solution ? Thank you simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 8, 2019 Hash Fellow Share Posted August 8, 2019 Can you explain a bit about what you are wanting to do? Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted August 8, 2019 Author Share Posted August 8, 2019 Robert, Thank you for your reply. Sorry. I'm a bit tired, its been a very frustrating day. What I'd like to do is remove the disorientation of the R4 bones in the action file, so I can then go through and redo the poses for that finger. The rest needs adjusting but that is proving difficult to trace. If I actually adjust the positions of the bones at the start of the action, it then distorts in different directions later in the sequence. Have tried several options I can think off but to no avail. Hoping a good nights sleep will help. regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 9, 2019 Hash Fellow Share Posted August 9, 2019 Hi Simon, The essential problem is that your relationship for Right Finger 1 has keys in it for Right Finger 4. Open it up as shown below and Delete everything that is not about Right Finger 1, then resave your model. Let me know if that doesn't work! Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted August 9, 2019 Author Share Posted August 9, 2019 Robert. Thank you very much indeed for your help. After yesterday I was preparing for a long holiday. Such a frustrating day. regards Simon Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted August 9, 2019 Author Share Posted August 9, 2019 With a big thank you to Robert for his help in resolving the bones problem, may I ask another question Is there another way to smooth a mesh without using Porcelain material ? This is a short clip, using the same files and models but with the absence of porcelain as part of the skin group in the first part. On the second part, porcelain is there, giving the smooth skin effect required but, as the render goes through, a visible flicker occurs on the right cheek by the nose. As everything else is the same my guess is that it is caused by the presence of the material ? thank you. simon Porcelain.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 9, 2019 Hash Fellow Share Posted August 9, 2019 that is interesting. One quick way to test is to remove the suspicious material and try a render without it. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted August 9, 2019 Author Share Posted August 9, 2019 Robert. Thank you. Thats what the first part is, the same model, action and render settings but no material. I'm just trying a test with an earlier iteration of the model, and no flickering on the face. Unfortunately that model doesn't have all the smartskin and CP weighting that caused so much frustration yesterday,. I feel a trip to the seaside coming on. regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 9, 2019 Hash Fellow Share Posted August 9, 2019 I'll try to give it a look later today. Enjoy the seaside! Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted August 9, 2019 Author Share Posted August 9, 2019 Thank you. Its getting very windy here so lots of photo ops and an escape from the computer while it renders. regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 9, 2019 Hash Fellow Share Posted August 9, 2019 Hi Simon, The problem is mostly splining errors. Can you come to Live Answer Time tomorrow? That would be an easy way to go through it. Quote Link to comment Share on other sites More sharing options...
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