Hash Fellow robcat2075 Posted April 8, 2019 Hash Fellow Posted April 8, 2019 Test of Bullet friction. The three tablets are all the same, but the planes they slide on have different friction settings. The friction is in the object's "Bullet Static Object" properties. Bullet seems to be better at stopping than Newton was. on the Chor in the PWS and choose Simulate Bullet to try it yourself. SlabSlide07 unsimmed.prj Quote
John Bigboote Posted April 25, 2019 Posted April 25, 2019 Coming in late on this--- someone- I think Wildsided mentioned this might be a good way to do hair... like large swatches of dynamic cartoon/anime hair. You would need to attach the bullet to something tho, like Rob said we could do that in Newton- can we do it in Bullet? Quote
Hash Fellow robcat2075 Posted April 25, 2019 Author Hash Fellow Posted April 25, 2019 Quote You would need to attach the bullet to something tho, like Rob said we could do that in Newton- can we do it in Bullet? I would be eager for anyone to research Bullet and report back, i know so little about it. It apparently is in wide use in a game engine so there must be discussions of it somewhere. Quote
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