Heiner Posted February 25, 2019 Share Posted February 25, 2019 Hi there, is there a list of the new features found in R19? Thanks for pointing me in the right direction. Heiner Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 25, 2019 Hash Fellow Share Posted February 25, 2019 Hi Heiner, The significant change is from "Newton" to "Bullet" for simulations. Bullet has support for soft bodies that Newton did not. The rendering is also faster. Most of the work on A:M for v19 has been bug fixes. You can read the long lists of bug fixes and feature enhancements in Latest Info... https://forums.hash.com/forum/2-latest-info/ note that there is a separate post for each release: v19.0... v19.0b...v19.0c... Link to comment Share on other sites More sharing options...
ruscular Posted April 7, 2019 Share Posted April 7, 2019 Has anyone shown an example of bullet soft body animation yet? I just upgraded my version to V19 so I have not rig a character yet, but looking for tips on setting it up! I have done bullets in Lightwave, so I will assume that its close? Maybe? Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 7, 2019 Hash Fellow Share Posted April 7, 2019 40 minutes ago, ruscular said: Has anyone shown an example of bullet soft body animation yet? I just upgraded my version to V19 so I have not rig a character yet, but looking for tips on setting it up! I have done bullets in Lightwave, so I will assume that its close? Maybe? Here is a thread with some people (including me) trying it out for the first time... https://forums.hash.com/topic/48895-bullet-soft-body-dynamics/?tab=comments#comment-418430 I'm sure there is more to it than these simple tests. If you are familiar with it in another program perhaps you can tell us more about the possibilities? Link to comment Share on other sites More sharing options...
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