sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Our cousins, the puppeteers...


Roger

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  • *A:M User*

I think at one point in that video in the link they show someone puppeting the Rigel character from Farscape via some sort of glove device hooked up to a bunch of sensors. You could probably do something similar in AM but my guess is you'd need custom or semi-custom hardware where the open-closed state of the hand was tied to drive the mouth and if you wanted to key other expressions off the hand you'd need to come up with some sort of macro system. I imagine it could be done but you'd need to be 1.) familiar with the AM SDK 2.) a hardware hacker 3.) also an animator :)

Most of us only fall into the last category, or maybe 1 and 3 if you also like programming.

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  • Hash Fellow

I dimly recall someone contributing to a kickstarter that was going to make some motion capture sensor units hat you could assemble into different configurations.

 

As long as your device outputs a BVH file, A:M should be good with it.

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