*A:M User* Roger Posted September 21, 2016 *A:M User* Share Posted September 21, 2016 This video had some interesting cross-overs between puppeteering and animation: xhttps://www.youtube.com/watch?v=WQyWTivri1g It will be interesting to see how all this stuff and VR melds together in the coming years. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 23, 2016 Hash Fellow Share Posted September 23, 2016 Hmmm... I presume there's a way to do motion capture on one hand and arm to control puppet like characters in A:M... Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted September 29, 2016 Author *A:M User* Share Posted September 29, 2016 I think at one point in that video in the link they show someone puppeting the Rigel character from Farscape via some sort of glove device hooked up to a bunch of sensors. You could probably do something similar in AM but my guess is you'd need custom or semi-custom hardware where the open-closed state of the hand was tied to drive the mouth and if you wanted to key other expressions off the hand you'd need to come up with some sort of macro system. I imagine it could be done but you'd need to be 1.) familiar with the AM SDK 2.) a hardware hacker 3.) also an animator Most of us only fall into the last category, or maybe 1 and 3 if you also like programming. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 29, 2016 Hash Fellow Share Posted September 29, 2016 I dimly recall someone contributing to a kickstarter that was going to make some motion capture sensor units hat you could assemble into different configurations. As long as your device outputs a BVH file, A:M should be good with it. Quote Link to comment Share on other sites More sharing options...
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