ruscular Posted June 1, 2016 Posted June 1, 2016 https://github.com/wjakob/instant-meshesI ran across this in the lightwave3d forum, and find a nifty stand alone program that can convert obj file to a quad patch output with mesh target zone. I think you could convert a rough version and do some clean up to get the model you want out of it. I just got it and thought this could be perfect for Hash AM. Quote
Fuchur Posted June 2, 2016 Posted June 2, 2016 Looks very promising. Thank you . I will have a look at it later on... See you *Fuchur* Quote
Admin Rodney Posted June 2, 2016 Admin Posted June 2, 2016 Interesting. On the plus side this makes some models that are near impossible to import into A:M importable. Regarding the inevitable singularities, I do find myself wondering if running the model through this application first then Nemyax's Blender to A:M converter might result in an optimal mesh. Easy enough to test. As with the Blender to A:M converter I find myself wishing the points of singularity were left open because they almost always aren't optimal/smooth once processed automatically. Regardless, there's some pretty impressive stuff going on here: xhttps://www.youtube.com/watch?v=U6wtw6W4x3I Quote
nemyax Posted June 2, 2016 Posted June 2, 2016 I do find myself wondering if running the model through this application first then Nemyax's Blender to A:M converter might result in an optimal mesh. The model should meet these requirements: Be an all-quads model Have sets of only three or five edges converging at the singularities (aka poles) As long as both are true, the Make an A:M-Friendly Copy operation will produce an optimal topology for A:M. Quote
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