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Hash, Inc. - Animation:Master

Mari - non commercial - free 3D texturing software


Rodney

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Continuing a trend in software where companies are trying to introduce their products to the lower teir...
Also, if some reports are to be believed, an increasing shortage of experienced fx artists suggests when folks are hired they need to already know the basics of software used in production.
There also continuing competition at all levels in fx as well as innovations that tend to make older software obsolete.at a faster pace.

https://www.thefoundry.co.uk/products/non-commercial/mari-non-commercial/

 

Features:

https://www.thefoundry.co.uk/products/mari/features/

 

Some data related to differences between commercial and noncommercial releases::

MARI Non-commercial is functionally restricted in the following ways:

  • Project files (.mnc) can only be created and shared in MARI Non-commercial, and cannot be loaded into the commercial version of MARI
  • Export texture resolution size is limited to a maximum of 4K
  • Export texture bit-depth is limited to either 8-bit or 16-bit per channel
  • Supported export formats: .psd, .png, .tga, .jpg, .jpeg
  • Unsupported export formats: .tif, .tiff, .hdr, .dds, and .ptx
  • Python scripting is disabled
  • Limit of six UV texture patches per object, with a maximum face size of 4K, but unlimited channels and layers
  • Object count is limited to five objects
  • Custom shaders are not supported
  • Session Scripts are disabled
  • The NUKEMARI bridge is disabled
  • The use of OCIO files is limited to NUKE's default OCIO file


The commercial license of Mari starts at £1,233.

 

I have not experimented with Mari and can only speculate at a workflow that would blend well with A:M. I would guess the most direct route would be to set up near-duplicates in A:M and Mari with an OBJ file in Mari as the base for texturing that would then be used in A:M. The most intriguing possibility would be that of using a UV-less workflow to paint the object in Mari (ala PTEX).

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