TheToadStool Posted May 20, 2016 Share Posted May 20, 2016 Hi folks, I bet there is a completely obvious solution to this but I can't seem to figure it out. I wanted to swing the camera around a model character and in a process of manipulating the camera at several second intervals, I start getting a 'brick wall' in the camera flow. What did I do to start getting this issue that ultimately causes the camera to jerk and interrupts it's smooth flow? thanks ! -Adam Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 20, 2016 Hash Fellow Share Posted May 20, 2016 Hi Adam... My first guess is that the previous keyframe is set to "Hold" interpolation, which makes the channel hold the value of a keyframe until a new one is encountered. Select the previous keyframe> >Interpolation Method> to choose a different interpolation, like Spline Quote Link to comment Share on other sites More sharing options...
TheToadStool Posted May 20, 2016 Author Share Posted May 20, 2016 it worked !!!! I wonder what it is that I did to get it to hold like that . Is there a hot key that is easy to hit in the frenzy of animating that could cause such a thing? Thanks for saving me tons of work trying to figure this out and/or just working poorly around it ! -Adam Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 20, 2016 Hash Fellow Share Posted May 20, 2016 it worked !!!! I wonder what it is that I did to get it to hold like that . Is there a hot key that is easy to hit in the frenzy of animating that could cause such a thing? Yes. If you have a keyframe selected you can set the Interpolation with the 7,8,9,0 keys at the top of the keyboard. You can see the shortcuts listed in the JPG above. Quote Link to comment Share on other sites More sharing options...
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