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Hash, Inc. - Animation:Master

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Posted

Hi folks, I bet there is a completely obvious solution to this but I can't seem to figure it out. I wanted to swing the camera around a model character and in a process of manipulating the camera at several second intervals, I start getting a 'brick wall' in the camera flow. What did I do to start getting this issue that ultimately causes the camera to jerk and interrupts it's smooth flow? thanks !

 

 

-Adam

 

Screen Shot 2016-05-20 at 12.44.32 PM.png

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  • Hash Fellow
Posted

Hi Adam...

 

My first guess is that the previous keyframe is set to "Hold" interpolation, which makes the channel hold the value of a keyframe until a new one is encountered.

 

 

Select the previous keyframe> RMB>Interpolation Method> to choose a different interpolation, like Spline

 

SplineMenu.jpg

Posted

it worked !!!! I wonder what it is that I did to get it to hold like that . Is there a hot key that is easy to hit in the frenzy of animating that could cause such a thing? Thanks for saving me tons of work trying to figure this out and/or just working poorly around it !

 

-Adam

  • Hash Fellow
Posted

it worked !!!! I wonder what it is that I did to get it to hold like that . Is there a hot key that is easy to hit in the frenzy of animating that could cause such a thing?

 

Yes. If you have a keyframe selected you can set the Interpolation with the 7,8,9,0 keys at the top of the keyboard.

 

You can see the shortcuts listed in the JPG above.

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