Simon Edmondson Posted March 13, 2016 Share Posted March 13, 2016 Have started trying to model a Trial motorbike for use in the current project. They all seemto have spoked wheelsrather than the alloy type used by road racersa nd production types. What might be the best way to model the spokes ? I recall someone suggesting using "render as lines" to a similar question in the past. Have tried that but, it came out as a solid disc. Deleted the rim part, leaving the splines behind, and they don't show up as lines,although that is selected under properties. Does Toon render have to be engaged for that to work or, am I missing something ? ( again ) Thanks simon Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted March 13, 2016 Author Share Posted March 13, 2016 Apologies. Just tried a different viewing angle. It seems to be working. simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 13, 2016 Hash Fellow Share Posted March 13, 2016 If you model the spokes with an inner, middle and outer CP instead of just two that should prevent adjacent spokes from creating four point patches. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted March 14, 2016 Author Share Posted March 14, 2016 Robert Thank you. As Usual, I went a bit over the top and used 64 spokes ( 2 x 32 ) ... regards simon regards Quote Link to comment Share on other sites More sharing options...
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