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Hash, Inc. - Animation:Master

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Posted

A character for a story I am working on at the moment, I mixed the head features in Makehuman, saved and imported as .obj/prop, and then retopo'd in a Choreography window of AM. I saw what David Higgins had made with his model and have found it a great way to model relatively quickly and easily. The splines form reasonably smoothly without a lot of editing as well.

Test Head Retopo.jpg

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Posted

Looking good thus far.

It's a little hard to say more without seeing more, so I guess this is where I say, "Wireframe please!" :)

Posted

Thanks for your comments Simon and Rodney. Here is the wireframe of the head. I am also wondering if this method of modeling would be good for using with Autodesk 123D organic and solid objects.

Head Retopo Splines.jpg

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