cribbidaj Posted January 12, 2016 Share Posted January 12, 2016 Hello - I'm got a relatively simple humanoid character model that I want to render as basically flat black with some white specularity reflections, but I want it to have a more "matte" rendered look without the glossy look that specularity normally gives to the model. Any ideas how to accomplish this? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 12, 2016 Hash Fellow Share Posted January 12, 2016 Set the specular highlight to be quite large and quite dim and that will make a duller specular highlight. Quote Link to comment Share on other sites More sharing options...
cribbidaj Posted January 12, 2016 Author Share Posted January 12, 2016 Thank you, Robert! That, of course, did it . . . "if it was a snake . . ." Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.