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Hash, Inc. - Animation:Master

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Posted

Hello - I'm got a relatively simple humanoid character model that I want to render as basically flat black with some white specularity reflections, but I want it to have a more "matte" rendered look without the glossy look that specularity normally gives to the model. Any ideas how to accomplish this?

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Posted

Set the specular highlight to be quite large and quite dim and that will make a duller specular highlight.

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