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Hash, Inc. - Animation:Master

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Posted

That's a direction AE certainly needs to go. :)

 

Looks like after the beta period the price will be $99.

 

Free Public Beta until Dec 31, 2015. Beta version will expire on Jan 8, 2016. Paint directly in comp with your custom and Photoshop brushes plus onion skinning. "Stick" your paint on 3D renders.

 

So it looks like just over a week to play before having to plunk down some cash.

 

The part where they state, "No actual 3D objects required." gets my attention.

There looks to be some serious tracking of 2D objects going on.

It roughly looks like they are using some form of flow map.

 

At a guess though I'd say, look for the same basic functionality to work its way into AE.... er... Adobe Animate. Not that these features are set to be included but the AA release is suppose to be out in February. I'm hoping that release has some features targeting traditional animation.

Posted

"...These lightweight renders are all you need to bring into After Effects..."

 

It gets confusing when they show C4D exporter... makes me wonder- do you need C4D to access those features? A:M can output nice lightweight renders too... is C4D integral... exclusive? BUT- just being able to use AE as an onion-skinning ink-n-paint animation environment would be GREAT! BONUS would be if A:M plays nicely with that 3D tracker feature!

 

ADOBE ANIMATE will be a whole another creature. I've been following the threads via Adobe and there is a lot of confusion about what it will be/should be/needs be. It is clear to see that Adobe does not understand the needs of traditional animators who are a vocal minority amongst the HTML5-ers and the gamers and the coders. In the final days of Flash the brush tool had become 'broken' for people using Wacom tablets and dual monitors... they are having trouble sorting that problem out as they migrate the code to AA... people are asking (wisely so) that Adobe make all the brush/pen tools similar across Photoshop, Illustrator, After Effects and Animate, so that nozzles, pressure-sensitivities, look-and-feel be the same from app to app to app. It makes sense, and I hope Adobe listens and abides.

 

$100 seems a very fair price if it is a workflow that is highly adaptable.

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Posted

Excellent questions Matt.

 

In watching more of the videos it's clear to see they've put a lot of thought into Paint and Stick.

My concern would be just how innovative can they be (in the new Adobe Animate) without breaking functionality of scripts like these?

I see that the program/script does reportedly run with AE6.

 

I wouldn't mind having a full fledged drawing program tailored to animation (like Toonboom Harmony or TV Paint) but I'm not up to spending $1000+ to do that.*

I've used Toonboom's Animate and while it's nice in some ways (love the self healing/cutting lines) I'm not a fan of the overly cluttered UI or the approach to keyframing. As such I haven't used it for much animation.

 

 

I see that the price (that isn't yet the price) now says $199!

As of 10 Feb the price is back to $99.

 

There is never going to be a shortage of things to spend our money on.

 

 

*Although, most high priced products do have subscription models these days which make it a little easier on the (short term) contents of the wallet.

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