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Hash, Inc. - Animation:Master

Import Polygonal Models?


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Hello Bryan...

 

Most polygon models make very poor candidates for conversion into spline models but you can import them to see what happens.

 

If you import it as a model A:M will make an attempt to convert all the separate facet edges into continuous splines but this is never a perfect conversion. This is a very slow process. The density of polygon models makes them mostly impractical to use with A:M rigging concepts.

 

You can also import a polygon model as a "Prop". This is fast but this result is not editable, it is only for use of the rigid shape.

 

There is a Snap to Surface tool now if you wish to use the imported shape as a template for recreating the model in proper A:M splines.

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